@ca = ( "The Ancestral Home of the Lion###strongholds###imp###CL###Open: Bow to give a Lion Personality +2 Force bonus for attacking until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "The Esteemed House of the Crane###strongholds###imp###CL###Limited: Bow to gain 2 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "The Mountain Keep of the Dragon###strongholds###imp###CL###When this Family loses a Province, add two Strength points permanently to all remaining Provinces.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "The Provincial Estate of the Unicorn###strongholds###imp###CL###Open: Bow to give any one of your cards the trait Cavalry until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "The Sacred Temple of the Phoenix###strongholds###imp###CL###Bow at any time to reduce the gold cost of a Shugenja or spell by five gold until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "The War Fortress of the Crab###strongholds###imp###CL###Open: Bow to add +3 Strength to any Province until the end of the turn. This action may be performed in a battle in which you have no Units.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Ambush###actions###imp###R###Limited: One of your units begins a battle with one target unit. No other units may join this battle, and no Province can be destroyed. This additional Battle Action Phase does not replace your normal Battle Action Phase. Lose 5 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Avoid Fate###actions###imp###R###Reaction: Play during the Events Phase in response to an Event. This Event does not occur now. The Event is replaced with the next card in that player's Dynasty Deck, face Down. Shuffle the Event back into the Dynasty Deck.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Be Prepared to Dig Two Graves###actions###imp###R###Reaction: Target a Personality in a battle when a Personality of your clan is killed. Until the end of the game, when any Personality from your clan opposes the target Personality in a battle or duel, they gain a 2F/2C bonus.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Blackmail###actions###imp###R###Choose one Province and one Holding of another player. You take control of that Holding. If your opponent decides to reveal the Blackmail as an Open action, then the target Province is destroyed, the Holding is returned, and you lose 10 Honor. If the Province is destroyed, Blackmail is too.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "Blazing Arrows###actions###imp###U###Battle: Blazing Arrows adds two to the strength of each of your cards producing a ranged attack for this battle. The gold cost of Blazing Arrows is 1 Gold per card that can use the ranged attack bonus.###FORCE=###CHI=###HONORREQ=###GOLD=*###HONOR=###FOCUS=3", "Block Supply Lines###actions###imp###C###Battle: Remove one attacking unit from this battle. It returns home bowed.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Bountiful Harvest###actions###imp###R###Limited: All gold-producing holdings provide one additional gold until the end of this turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Breach of Etiquette###actions###imp###U###Limited: The player with the highest Family Honor commits a public breach of etiquette and loses 5 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Break Morale###actions###imp###C###Open: Target any Dishonored Personality. All of this Personality's Followers are destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Brilliant Victory###actions###imp###C###Reaction: Play after destroying an army or Province as the Attacker of Defender to gain +3 Honor in addition to the normal Honor award. Only one Brilliant Victory card may be played per battle.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Careful Planning###actions###imp###C###Open: Give target Personality a 1F/1C bonus until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Charge###actions###imp###C###Battle: Add a 3F bonus to one attacking Lion Personality, or a 2F bonus to any other attacking Personality.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Contentious Terrain###actions###imp###C###Battle: Terrain. All Personalities in your army gain a 1F bonus for this battle.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Counterattack###actions###imp###U###Reaction: Play after the last resolution segment for an opponent's attack phase in which you were the defender. This card immediately creates an attack phase in which you are the attacker and the former attacker is the defender.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "Deadly Ground###actions###imp###C###Battle: Terrain. When Deadly Ground has been put into play, no actions may be played or initiated for this battle except those that would remove Deadly Ground. This Terrain takes effect immediately upon being played.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Debt of Honor###actions###imp###R###Reaction: Put this card into play immediately after a battle in which you have come to the aid of another player. Later, discard this card to request that this player aid you in a future abttle. That player must send the unit you request to the specified province or lose 8 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Dispersive Terrain###actions###imp###C###Battle: Terrain. All Defending Personalities gain a 2F bonus.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Egg of P'an Ku###actions###imp###R###Unique. Limited: This card enters play and acts as an exact duplicate of any Personality in play. The Egg does not enter play with any of the copied Personality's attached cards or tokens.###FORCE=###CHI=###HONORREQ=###GOLD=9###HONOR=###FOCUS=4", "Encircled Terrain###actions###imp###C###Battle: Terrain. Attacker and Defender each choose one unit in this battle. All other units (including allies) return home with no effect and remain unbowed.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Entrapping Terrain###actions###imp###C###Battle: Terrain. The attack on this Province is called off. All units return home unbowed.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Evil Portents###actions###imp###R###Open: All Shadowlands Personalities in play gain a 1F/1C bonus until the end of the turn. All other Personalities suffer a -1F/-1C penalty.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Explosives###actions###imp###U###Limited: Destroy any one holding.###FORCE=###CHI=###HONORREQ=###GOLD=8###HONOR=###FOCUS=2", "Feign Death###actions###imp###R###Reaction: Play immediately after a Personality is destroyed. This Personality is dishonored, and all Followers are destroyed, but the Personality survives bowed. Lose 2 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Feint###actions###imp###R###Play Feint as a `Chi Focus' card in a duel. After Focus cards are revealed, you may choose any other card in your hand to add as a Chi Focus.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=0", "Flight of Dragons###actions###imp###U###Battle: All Dragons in this battle fly away (are destroyed). No Honor is lost or gained. This does not refer to Dragon Clan Personalities.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Focus###actions###imp###R######FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=5", "Frenzy###actions###imp###U###Battle: Play to add a 3F bonus to target Crab Personality of a 2F bonus to any other target Personality until the end of the turn. Personality becomes dishonored and all attached Followers are destroyed at end of this turn. Lose 2 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Geisha Assassin###actions###imp###R###Limited: Issue Challenge. Geisha is your Challenger. Cannot be refused. Geisha may not Focus. Loser is destroyed. Geisha has a Chi equal to half the gold spent to bring her into play, rounded down.###FORCE=###CHI=###HONORREQ=###GOLD=*###HONOR=###FOCUS=4", "Honorable Seppuku###actions###imp###C###Reaction: Play when your Samurai has just committed an act which stained the Family Honor ar dishonors the Samurai. Honor loss is reduced to zero, the Samurai is destroyed, and you gain Honor equal to the Samurai's Personal Honor. The Samurai is considered Honorable Dead.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Iaijitsu Challenge###actions###imp###C###Limited: Choose your unbowed challenger and a Personality to be challenged. The winner gains 5 Honor. The challenged Personality may decline the duel at the loss of 7 Honor to his family and dishonoring himself.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Iaijitsu Duel###actions###imp###C###Battle: Target one attacking and one defending Personality who begin a duel. Neither may refuse. The winner gains 5 Family Honor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Intersecting Highways###actions###imp###C###Battle: Terrain. All allied Personalities assisting in Attack or Defense gain a 1F bonus.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Investigation###actions###imp###R###Reaction: Cancels the effect of any one ninja, Kolat, or assassin acting against you for the rest of this turn. The responsible family loses 5 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=3", "Kharmic Strike###actions###imp###U###Play this card as a focus card for a duel. The result of the duel is automatically a tie.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=0", "Kolat Assassin###actions###imp###U###Limited: Kill target Personality with Chi of less than four. Lose 4 Honor. Limited: Destroy any one Retainer. Lose 4 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=10###HONOR=###FOCUS=3", "Kolat Infiltrator###actions###imp###U###Reaction: Play immediately after any holding has been bowed to negate the effect of that holding.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=2", "Kolat Master###actions###imp###R###Limited: Target another player's Personality with a Chi less than 4. This Personality is a Kolat who is in your pay. He now rejoins your family. All Followers attached to this Personality with honor greater than zero are destroyed, and this Personality is under your control until the end of the game. Lose 4 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=10###HONOR=###FOCUS=2", "Legendary Victory###actions###imp###U###Battle: Play Legendary Victory as the Attacker or Defender when your opponent's army has a higher total Force than your army. Double the total Honor award for this victory if you win the battle.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Marries a Barbarian###actions###imp###U###Limited: Play Marries a Barbarian on a Samurai. Target Samurai is Dishonored.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Martyr###actions###imp###U###Reaction: Play this card after the death of your Personality, targeting the card that killed him or her. That card's controller loses 5 Honor. (In a battle, target may be any card in the victorious army.)###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Meditation###actions###imp###C###Limited: Target Personality gets a 1F/2C bonus until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Mercy###actions###imp###R###Reaction: Play during the resolution phase of any combat that you have won. The opposing army is not destroyed, and you gain 3 Honor for each card spared.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Ninja Thief###actions###imp###U###Limited: Move target item from its current owner to any other Personality on which it could be played. Lose 3 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=2", "Oath of Fealty###actions###imp###C###Limited: All of the Personalities in your fief swear fealty to you. Any Personality not aligned with your Clan gains 1F/1C permanently, and becomes aligned with your clan (losing former alignments).###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Occupied Terrain###actions###imp###C###Battle: Terrain. Only the Attacker may play Occupied Terrain. If the Attack is successful, and the Province would be destroyed, the Attacker must select one of the Defender's holdings which is destroyed, instead of the Province.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Outflank###actions###imp###C###Battle: Target Defending Personality has a 3F bonus until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Poisoned Weapon###actions###imp###R###Reaction: Play after Focus Cards have been revealed in a duel (but before duel resolution) to reduce the Chi of your opponent by 3 until the end of the turn. Lose 4 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Rally Troops###actions###imp###C###Reaction: When one of your Personalities is about to be destroyed, move all of that Personality's Followers to any other Personality or Personalities (bowed or unbowed) you control who are not assigned to a battle this turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Rallying Cry###actions###imp###C###Reaction: Play after the resolution phase of a battle to prevent your units in that battle from becoming bowed by the combat.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Remorseful Seppuku###actions###imp###C###Limited: Target Dishonored Samurai takes his own life in a fit of despair. Destroy Personality. This Personality is considered Honorable Dead, but there is no Honor loss or gain.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Refuse Advantage###actions###imp###R###Battle: You may only play this card as the Attacker or Defender when your army has a Force greater than the opposing army. Reduce the Force (until the end of the turn) of any or all of your cards until your army's total Force equals the Force of the opposing army. You gain 8 additional Honor if you win the battle.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Resist Magic###actions###imp###R###Reaction: Play immediately after a spell or innate ability has been cast which targets one of your Personalities. The effects of that spell or innate ability are negated by this action.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Retreat###actions###imp###U###Battle: Any one of your units is removed from this battle bowed. The Personality is dishonored if your army has a higher total force.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Ring of Air###actions###imp###U###Reaction: Play after producing three spell affects (and/or innate abilities) in one turn. Elemental Benefit: Until the end of the game, Elemental Reaction: Redirect one spell effect per turn to any other legal target.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "Ring of Earth###actions###imp###U###Reaction: Play after an attack against one of your provinces in which the attacking army had a force higher than the Province strength, but the Province was not destroyed. Elemental Benefit: Until the end of the game, all of your Provinces gain +3 to their Strength.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "Ring of Fire###actions###imp###U###Reaction: To put into play, defeat in a duel an opponent who started the duel with a higher Chi. Elemental Benefit: Until the end of the game, Any Personality opposing you in a duel must play Focus cards face up.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "Ring of the Void###actions###imp###U###Reaction: Play when the Ring of the Void is the last card in your hand. Elemental Benefit: Until the end of the game, refill your hand to five cards during your end phase if you have no cards in your hand (instead of drawing a single card).###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "Ring of Water###actions###imp###U###Reaction: Play after a battle in which you replaced a terrain card with your own and destroyed an opposing army or Province. Elemental Benefit: Until the end of the game, on your turn, you may assign your infantry/cavalry after defending infantry/cavalry have been assigned.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "Shady Dealings###actions###imp###U###Reaction: Play to pay up to 5 gold of the cost of a Fate card you are putting into play. Bow your Stronghold if it is unbowed. Your Stronghold may not straighten until, as a limited action, you bow holdings paying 5 gold to "repay" this card.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Shame###actions###imp###U###Limited: Play on a dishonored Personality. The Personality's shame stains the family's honor. That player loses 7 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Sneak Attack###actions###imp###R###Reaction: Play this card immediately before the action phase of a battle. The attacker may play the first action in this battle.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Strength of Purity###actions###imp###U###Battle: Give a 3F/3C bonus to any Personality with Personal Honor greater than 2.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Superior Tactics###actions###imp###C###This card may only target one of your Personalities with a Chi of 3 or higher. Battle: You may either move this Personality's unit to t different Province, or force a Terrain card to be destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Test of Honor###actions###imp###R###Limited: Target Personality must undergo a test of honor. Draw and discard a card from his family's Deck of Fate. If the focus on the drawn card is greater than the honor of the Personality, the Personality dies dishonorably.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=2", "Traversable Terrain###actions###imp###C###Battle: Terrain. You may move one unit you control into this battle from the province they are attacking or defending.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Way of Deception###actions###imp###U###Battle: Switch the places of any two of your units.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Alliance###events###imp###U###Select a clan other than your own. For the remainder of the game, you may recruit Personalities from that clan for 2 fewer gold.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Bloom of the White Orchid###events###imp###R###Gold cost to attach spells to Shuganja is reduced to zero until the beginning of this players next turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Bon Festival###events###imp###U###Each player receives 3 Honor for each of his Honorable Dead.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Celestial Alignment###events###imp###R###Shugenja Personalities do not need to bow to activate spells or innate abilities. No Shugenja may use the same spell or innate ability more than once during the Celestial Alignment. The Alignment lasts until the beginning of this player's next turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Chrysanthemum Festival###events###imp###R###All Players add an additional Province.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Dead Walk The Earth###events###imp###R###All Shadowlands cards gain a 4F bonus until this player's next event phase. In this player's next event phase, all Shadowlands cards are destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Emergence of the Tortoise###events###imp###R###There are no Dynasty Phases until the beginning of this player's next turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Emperor's Peace###events###imp###U###No attacks may be made by any Player until the beginning of this Player's next turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Evil Feeds Upon Itself###events###imp###U###The Player or Players with the lowest Family Honor lose their rightmost Province (it is destroyed).###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Glimpse of the Unicorn###events###imp###U###Draw an additional Fate Card during your End Phase.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Hurricane###events###imp###U###Each player targets one holding of the player to his left. Hurricane destroys all targeted holdings.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Imperial Gift###events###imp###R###Gain 2 Honor. Select any one Item Card from your Fate Deck, reveal it to the other player(s), and add it to your hand. Reshuffle your Fate Deck afterwards.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Imperial Quest###events###imp###R###Select any Personality with a Chi greater than two. This Personality is sent on a quest by the Emperor. Bow target Personality, which may remain bowed. If this Personality straightens in less than 3 turns, it is dishonored. The Personality's family gains 2 Honor for each turn that the Personality remains bowed.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Inheritance###events###imp###R###Inheritance pays up to five gold to put any one card that you select into play until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Iris Festival###events###imp###R###All Shadowlands cards in play are destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Occult Murders###events###imp###U###Each Player selects one Personality or Retainer controlled by the Player to his right. All selected Personalities or Retainers are destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Peasant Revolt###events###imp###U###All Personalities and Followers with 3F or greater are bowed and may not straighten until the beginning of this player's next turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Plague###events###imp###U###All Followers in play with 3F or less are destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Proposal of Peace###events###imp###R###Until the beginning of this player's second turn from now, no Honor is gained by any player for bringing Personalities into play.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Rise of the Phoenix###events###imp###R###Each player may take one of his Honorably Dead Personalities and return it to play.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Solar Eclipse###events###imp###R###Shugenja cannot cast spells or use Innate abilities until the beginning of this player's next turn. Any currently active spells or abilities are negated during the eclipse.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Test of the Emerald Champion###events###imp###R###Choose one Personality you control to be your Champion. You must issue a challenge to each Family in turn, which may be accepted by any Personality (including bowed Personalities). The winner of each duel gains 3 Honor. If your Champion survives all challenges, you gain an additional Province, and your champion is removed from the game permanently.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Test of Stone###events###imp###U###Select your challenger and a Personality to be challenged for a duel that cannot be declined. The winner's house gains four Honor, and the losing Personality is dishonored. Neither Personality dies as a result of this duel.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Unexpected Allies###events###imp###U###All players turn over the top card of their Dynasty decks. If the card is a Personality, it is put into play immediately. Honor requirements and gold costs are waived. If the card is not a Personality, it is discarded.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Apprentice###followers###imp###R###Adds an additional two to the Chi of the Shugenja to which he is attached for the purposes of casting spells.###FORCE=0###CHI=+1*###HONORREQ=0###GOLD=0###HONOR=-###FOCUS=2", "Archers###followers###imp###C###Battle: Bow for a Ranged 3 Attack.###FORCE=0###CHI=0###HONORREQ=1###GOLD=4###HONOR=-###FOCUS=2", "Battering Ram Crew###followers###imp###U###Battle: Bow to destroy 1 Fortification attached to the Province that Battering Ram Crew is attacking.###FORCE=1###CHI=0###HONORREQ=0###GOLD=4###HONOR=-###FOCUS=2", "Fire Breather###followers###imp###R###Battle: Bow for a Ranged 4 Attack. Battle: Bow to destroy a Fortification attached to the Province being attacked.###FORCE=2###CHI=0###HONORREQ=0###GOLD=8###HONOR=-###FOCUS=3", "Foxwife###followers###imp###R###Nonhuman. Creature. Raises the Personal Honor of the attached Personality to five (and restores to honor if dishonored). Foxwife is destroyed if the Personality performs any dishonorable act (causing a loss of Family Honor, or dishonoring the Personality.###FORCE=+1###CHI=+1###HONORREQ=0###GOLD=5###HONOR=-###FOCUS=1", "Gaijin Mercenaries###followers###imp###R###Lose 2 Honor. When the Mercenaries are committed to an attack, you must pay 3 Gold or they are destroyed. Battle: Pay the Mercenaries 4 Gold, and the Mercenaries gain a 1F bonus until the end of the turn (may be done more than once per battle).###FORCE=3###CHI=0###HONORREQ=0###GOLD=6###HONOR=-###FOCUS=2", "Goblin Chuckers###followers###imp###C###Nonhuman. Shadowlands. Lose 2 Honor. Battle: Bow for Ranged 2 Attack.###FORCE=2###CHI=0###HONORREQ=0###GOLD=2###HONOR=-###FOCUS=2", "Goblin Mob###followers###imp###C###Nonhuman. Shadowlands. Lose 2 Honor. Reaction: You may change the target of a ranged attack to the Goblin Mob of the original target was in this unit.###FORCE=1###CHI=0###HONORREQ=0###GOLD=0###HONOR=-###FOCUS=0", "Greater Mujina###followers###imp###U###Creature. Cavalry. Lose 2 Honor. Each Greater Mujina gives +1 Force to all Lesser Mujina in play.###FORCE=3###CHI=0###HONORREQ=0###GOLD=6###HONOR=-###FOCUS=2", "Hawk Riders###followers###imp###R###Cavalry. Lose 2 Honor.###FORCE=5###CHI=0###HONORREQ=1###GOLD=10###HONOR=-###FOCUS=3", "Heavy Cavalry###followers###imp###U###Cavalry.###FORCE=4###CHI=0###HONORREQ=2###GOLD=8###HONOR=-###FOCUS=2", "Heavy Infantry###followers###imp###U######FORCE=5###CHI=0###HONORREQ=0###GOLD=8###HONOR=-###FOCUS=2", "Lesser Mujina###followers###imp###C###Creature. Cavalry. Lose 1 Honor.###FORCE=1###CHI=0###HONORREQ=0###GOLD=1###HONOR=-###FOCUS=1", "Light Cavalry###followers###imp###C###Cavalry.###FORCE=1###CHI=0###HONORREQ=1###GOLD=2###HONOR=-###FOCUS=1", "Light Infantry###followers###imp###C######FORCE=2###CHI=0###HONORREQ=1###GOLD=2###HONOR=-###FOCUS=1", "Marsh Troll###followers###imp###U###Creature. Shadowlands. During your endphase, the Marsh Troll destroys (devours) one card in its unit (your choice). If the Troll devours its attached Personality, the player to your right may attach the Troll to one of his Personalities. If declined, the next player on the right may attach the Troll, and so on. If no player wants the Troll, it is destroyed.###FORCE=4###CHI=0###HONORREQ=0###GOLD=5###HONOR=-###FOCUS=3", "Medium Cavalry###followers###imp###C###Cavalry.###FORCE=2###CHI=0###HONORREQ=1###GOLD=5###HONOR=-###FOCUS=2", "Medium Infantry###followers###imp###C######FORCE=3###CHI=0###HONORREQ=1###GOLD=5###HONOR=-###FOCUS=2", "Naga Bowmen###followers###imp###U###Naga. Nonhuman. Battle: Bow for a Ranged 3 Attack.###FORCE=1###CHI=0###HONORREQ=1###GOLD=6###HONOR=-###FOCUS=2", "Naga Bushi###followers###imp###C###Nonhuman.###FORCE=2###CHI=0###HONORREQ=1###GOLD=3###HONOR=-###FOCUS=2", "Naga Spearmen###followers###imp###U###Nonhuman. Battle: Bow for a Ranged 2 Attack.###FORCE=2###CHI=0###HONORREQ=1###GOLD=5###HONOR=-###FOCUS=2", "Ninja Genin###followers###imp###U###Ninja.###FORCE=2###CHI=0###HONORREQ=0###GOLD=4###HONOR=-###FOCUS=2", "Personal Champion###followers###imp###R###Reaction: Bow this card for the Champion to inter a duel in place of the attached Personality. Personal Champion is considered Chi 3 for a duel.###FORCE=0###CHI=+2###HONORREQ=2###GOLD=6###HONOR=-###FOCUS=4", "Ratling Bushi###followers###imp###U###Creature. Ratling Bushi gains a 1F bonus for each Ratling Pack in this Unit.###FORCE=3###CHI=0###HONORREQ=0###GOLD=6###HONOR=-###FOCUS=0", "Ratling Pack###followers###imp###C###Creature.###FORCE=1###CHI=0###HONORREQ=0###GOLD=1###HONOR=-###FOCUS=1", "Samurai Cavalry###followers###imp###R###Cavalry. Battle: Bow for a Ranged 3 Attack.###FORCE=6###CHI=0###HONORREQ=3###GOLD=14###HONOR=-###FOCUS=3", "Samurai Warriors###followers###imp###R###Battle: Bow for Ranged 3 Attack.###FORCE=6###CHI=0###HONORREQ=3###GOLD=10###HONOR=-###FOCUS=3", "Scout###followers###imp###C###Cavalry. An Attacker with a Scout in his army may play a terrain card before the Defender performs his first battle action.###FORCE=0###CHI=0###HONORREQ=0###GOLD=1###HONOR=-###FOCUS=2", "Scribe###followers###imp###R###Scribe can only be attached to a Shugenja. Reaction: Bow Scribe and pay the gold cost of any spell as it is being destroyed to attach that spell to the Scribe's Shugenja rather than destroying it. This may only be done once per spell.###FORCE=+1###CHI=+1###HONORREQ=0###GOLD=7###HONOR=-###FOCUS=2", "Shadow Samurai###followers###imp###R###Shadowlands. Nonhuman. When brought into play, the Force of Shadow Samurai is the Force of the first Honorable Dead Samurai from the top of your discard pile. This value will not change after the Shadow Samurai is brought into play. If at any time you have no Honorable Dead, Shadow Samurai is destroyed.###FORCE=*###CHI=0###HONORREQ=0###GOLD=3###HONOR=-###FOCUS=2", "Skeletal Troops###followers###imp###C###Shadowlands. Nonhuman. Lose 2 Honor. Battle: Fear 3###FORCE=2###CHI=0###HONORREQ=0###GOLD=2###HONOR=-###FOCUS=1", "Spearmen###followers###imp###C###Battle: Bow for Ranged 2 Attack.###FORCE=2###CHI=0###HONORREQ=1###GOLD=3###HONOR=-###FOCUS=2", "Spirit Guide###followers###imp###R###Open: Bow Spirit Guide to straighten the Shugenja to which it is attached.###FORCE=0###CHI=0###HONORREQ=2###GOLD=5###HONOR=-###FOCUS=2", "Wyrm Riders###followers###imp###U###Creature. Cavalry. Lose 2 Honor. Battle: Ranged 2 Attack.###FORCE=2###CHI=0###HONORREQ=0###GOLD=6###HONOR=-###FOCUS=2", "Zombie Troops###followers###imp###U###Nonhuman. Shadowlands. Lose 4 Honor. Battle: Fear 3.###FORCE=3###CHI=0###HONORREQ=0###GOLD=3###HONOR=-###FOCUS=1", "Barbican###holdings###imp###U###Fortification. Each defending Personality gains a 1F bonus in battle. All ranged attacks by defenders have their strength doubled.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=", "Blacksmiths###holdings###imp###C###Bow to produce 2 Gold, plus 1 Gold for every Iron Mine in play. Bow to produce 4 Gold to pay for a weapon of armor.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=", "Copper Mine###holdings###imp###C###Bow to produce 2 Gold. If Copper Mine is controlled by a member of Lion House, Mine produces 3 Gold when bowed.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Dance Troupe###holdings###imp###U###Bow to produce 2 Gold. Limited: Bow to gain 2 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=8###HONOR=###FOCUS=", "Diamond Mine###holdings###imp###U###Bow to produce 5 Gold.###FORCE=###CHI=###HONORREQ=###GOLD=7###HONOR=###FOCUS=", "Famous Poet###holdings###imp###C###Retainer. Reaction: Bow this card to gain 3 Honor when you destroy a Province or army in battle.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=", "Fantastic Gardens###holdings###imp###U###Limited: Bow to provide 2 Honor. Cost of Fantastic Gardens is 5 Gold for Crane Clan.###FORCE=###CHI=###HONORREQ=###GOLD=7*###HONOR=###FOCUS=", "Forest###holdings###imp###C###Bow to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature Personalities or Followers.###FORCE=###CHI=###HONORREQ=###GOLD=1###HONOR=###FOCUS=", "Forgotten Tomb###holdings###imp###R###You may place any number of Shadowlands Personalities or Followers into the Forgotten Tomb from your Hand or Provinces during your Dynasty Phase without gold cost. A card in the Forgotten Tomb enters play during your Dynasty Phase after a number of turns equal to its Force. If the Tomb is destroyed, all cards inside are destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=", "Fort On A Hill###holdings###imp###R###Fortification. Provides a 1F bonus in combat to each defending Personality and a 1F penalty in combat to each attacking Personality.###FORCE=###CHI=###HONORREQ=###GOLD=10###HONOR=###FOCUS=", "Go Master###holdings###imp###C###Retainer. Battle: Bow the Go Master and play a terrain card. This terrain card replaces any terrain already in play for this battle. The replaced terrain is destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=", "Gold Mine###holdings###imp###C###Bow to produce 2 Gold. If Gold Mine is controlled by a member of Dragon House, it produces 3 Gold when bowed.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Hawks and Falcons###holdings###imp###C###Limited: Bow to gain 1 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=", "Imperial Acrobats###holdings###imp###R###Bow to provide 2 Gold and 1 Honor. Limited: Bow to gain 2 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=9###HONOR=###FOCUS=", "Iron Mine###holdings###imp###C###Bow to produce 2 Gold. If Iron Mine is controlled by a member of House Crab, Iron Mine produces 3 Gold when bowed.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Jade Works###holdings###imp###C###Bow to produce 3 Gold. Bow to produce 5 Gold if paying for a Jade card.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=", "Market Place###holdings###imp###C###Bow to produce 2 Gold. If Market Place is controlled by a member of House Crane, Market Place produces 3 Gold when bowed.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Master Smith###holdings###imp###U###Bow to produce 3 Gold. Limited: Bow to place a 2F/2C weapon token on a Personality. No Personality may have more than one Master Smith token at any time. This token counts as a weapon.###FORCE=###CHI=###HONORREQ=###GOLD=8###HONOR=###FOCUS=", "Master of the Tea Ceremony###holdings###imp###R###Retainer. Reaction: Whenever you are about to lose Family Honor, you may bow this card to reduce that loss to one point.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=", "Moat###holdings###imp###C###Fortification. 1F penalty to every Personality and Follower that is attacking this Province.###FORCE=###CHI=###HONORREQ=###GOLD=5###HONOR=###FOCUS=", "Ninja Stronghold###holdings###imp###R###Bow this card to put any Ninja card into play without gold cost. Variable cost cards may not be paid for in this manner.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=", "Oracle of Earth###holdings###imp###R###Unique Retainer. Battle Elemental: Bow this card and pay 1 gold to play a Terrain Card, which may replace any Terrain Crad already in play. This Terrain card may not be destroyed or replaced by any means.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=", "Oracle of Fire###holdings###imp###R###Unique Retainer. Reaction Elemental: Bow this card and pay 1 gold to add an additional uncommitted unit you control to the Attack or Defense.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=", "Oracle of Water###holdings###imp###R###Unique Retainer. Battle Elemental: Bow this card and pay 1 gold before a duel begins. Draw a card from your Fate Deck and use this card as an additional focus.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=", "Oracle of Wind###holdings###imp###R###Unique Retainer. Open Elemental: Bow this card and pay X gold to look at any X face down cards.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=", "Pearl Divers###holdings###imp###C###Bow to produce 1 Gold, plus 1 Gold per Port that is in play.###FORCE=###CHI=###HONORREQ=###GOLD=1###HONOR=###FOCUS=", "Port###holdings###imp###C###Bow to produce 2 Gold, plus one Gold for each Market Place in play.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=", "Retired General###holdings###imp###C###Retainer. Open: Bow to provide a 2F bonus to any Personality until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=", "Sacrificial Altar###holdings###imp###U###Bow the Altar and destroy one Follower or Personality you control to provide 2X gold, where X is the force of the card destroyed. Lose X Honor.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Sake Works###holdings###imp###U###Bow to produce 2 Gold. Limited: Bow Sake Works and one of your Personalities to bow any one Personality with Personal Honor less than 2.###FORCE=###CHI=###HONORREQ=###GOLD=7###HONOR=###FOCUS=", "Sanctified Temple###holdings###imp###C###Bow to produce 2 Gold. Limited: Bow this card and pay 2 Gold to gain 2 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=", "School of Wizardry###holdings###imp###R###Bow to pay the entire gold cost for any one Human Shugenja. Variable cost cards may not be payed for in this manner.###FORCE=###CHI=###HONORREQ=###GOLD=7###HONOR=###FOCUS=", "Silver Mine###holdings###imp###C###Bow to produce 2 Gold. If Silver Mine is controlled by a member of House Phoenix, Silver Mine produces 3 Gold when bowed.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Small Farm###holdings###imp###C###Bow to produce 1 Gold.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=", "Stables###holdings###imp###C###Bow to produce 2 Gold. If Stables is controlled by a member of Clan Unicorn, Stables produces 3 Gold when bowed.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Temple of the Ancestors###holdings###imp###U###Limited: Bow the Temple and one of your Personalities with a Personal Honor greater than two to gain 3 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=5###HONOR=###FOCUS=", "Trade Route###holdings###imp###U###Bow to produce 3 Gold, plus 2 Gold for each Marketplace in play.###FORCE=###CHI=###HONORREQ=###GOLD=8###HONOR=###FOCUS=", "Unscalable Walls###holdings###imp###C###Fortification. This Province gains a Strength 4 bonus.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=", "Ancestral Sword of the Crab Clan###items###imp###CL###Weapon. Unique. Gain 4 Honor. When controlled by a Crab Clan Personality, Sword gains a 1F/1C bonus for every Crab Clan personality you control. Any other Crab Clan players lose 6 Honor when this item is brought into play.###FORCE=0###CHI=+1###HONORREQ=###GOLD=9###HONOR=###FOCUS=4", "Ancestral Armor of Crab Clan###items###imp###CL###Unique. The Crab Clan Armor can only be attached to a Crab Clan Samurai. This Samurai gains a +4F/+3C while defending.###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Standard of the Crab Clan###items###imp###CL###Unique. May only be attached to a Crab Clan Personality. Followers in this army attached to a Crab Personality receive a +1F bonus. All Opposing Crab Personalities get a -1F penalty. Reaction: Bow when a Crab Personality is destroyed to move one follower from that unit and attach it to this personality###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Sword of the Crane Clan###items###imp###CL###Weapon. Unique. Gain 4 Honor. When controlled by a Crane Clan Personality, Sword gains a 1F/1C bonus for every Crane Clan personality you control. Any other Crane Clan players lose 6 Honor when this item is brought into play.###FORCE=0###CHI=+1###HONORREQ=###GOLD=9###HONOR=###FOCUS=4", "Ancestral Armor of Crane Clan###items###imp###CL###Unique. The Crane Clan Armor can only be attached to a Crane Clan Samurai. Reaction: This Samurai may bow to challenge any personality to a duel who is bowing to lobby for the imperial favor. This challenge may not be refused. If this Samurai dies in the duel, then the lobby attempt continues normally.###FORCE=+2###CHI=+2###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Standard of the Crane Clan###items###imp###CL###Unique. May only be attached to a Crane Clan Personality. Followers in this army attached to a Crane Personality receive a +1F bonus. All Opposing Crane Personalities get a -1F penalty. Reaction: Bow when a Crane Personality is destroyed to move one follower from that unit and attach it to this personality###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Sword of the Dragon Clan###items###imp###CL###Weapon. Unique. Gain 4 Honor. When controlled by a Dragon Clan Personality, Sword gains a 1F/1C bonus for every Dragon Clan personality you control. Any other Dragon Clan players lose 6 Honor when this item is brought into play.###FORCE=0###CHI=+1###HONORREQ=###GOLD=9###HONOR=###FOCUS=4", "Ancestral Armor of Dragon Clan###items###imp###CL###Unique. The Dragon Clan Armor can only be attached to a Dragon Clan Samurai. This Personality gains a +2F/+2C bonus for each Shugenja in this army.###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Standard of the Dragon Clan###items###imp###CL###Unique. May only be attached to a Dragon Clan Personality. Followers in this army attached to a Dragon Personality receive a +1F bonus. All Opposing Dragon Personalities get a -1F penalty. Reaction: Bow when a Dragon Personality is destroyed to move one follower from that unit and attach it to this personality###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Sword of the Lion Clan###items###imp###CL###Weapon. Unique. Gain 4 Honor. When controlled by a Lion Clan Personality, Sword gains a 1F/1C bonus for every Lion Clan personality you control. Any other Lion Clan players lose 6 Honor when this item is brought into play.###FORCE=0###CHI=+1###HONORREQ=###GOLD=9###HONOR=###FOCUS=4", "Ancestral Armor of Lion Clan###items###imp###CL###Unique. The Lion Clan Armor can only be attached to a Lion Clan Samurai. This Personality gains a +3F/+2C bonus when attacking.###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Standard of the Lion Clan###items###imp###CL###Unique. May only be attached to a Lion Clan Personality. Followers in this army attached to a Lion Personality receive a +1F bonus. All Opposing Lion Personalities get a -1F penalty. Reaction: Bow when a Lion Personality is destroyed to move one follower from that unit and attach it to this personality###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Sword of the Phoenix Clan###items###imp###CL###Weapon. Unique. Gain 4 Honor. When controlled by a Phoenix Clan Personality, Sword gains a 1F/1C bonus for every Phoenix Clan personality you control. Any other Phoenix Clan players lose 6 Honor when this item is brought into play.###FORCE=0###CHI=+1###HONORREQ=###GOLD=9###HONOR=###FOCUS=4", "Ancestral Armor of Phoenix Clan###items###imp###CL###Unique. The Phoenix Clan Armor can only be attached to a Phoenix Clan Samurai. Reaction: Destroy this armor immediately before this Personality is destroyed. The Personality and other cards and tokens in this unit are saved from being destroyed.###FORCE=+1###CHI=+2###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Standard of the Phoenix Clan###items###imp###CL###Unique. May only be attached to a Phoenix Clan Personality. Followers in this army attached to a Phoenix Personality receive a +1F bonus. All Opposing Phoenix Personalities get a -1F penalty. Reaction: Bow when a Phoenix Personality is destroyed to move one follower from that unit and attach it to this personality###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Sword of the Unicorn Clan###items###imp###CL###Weapon. Unique. Gain 4 Honor. When controlled by a Unicorn Clan Personality, Sword gains a 1F/1C bonus for every Unicorn Clan personality you control. Any other Unicorn Clan players lose 6 Honor when this item is brought into play.###FORCE=0###CHI=+1###HONORREQ=###GOLD=9###HONOR=###FOCUS=4", "Ancestral Armor of Unicorn Clan###items###imp###CL###Unique. The Unicorn Clan Armor can only be attached to a Unicorn Clan Samurai. This Personality gains a +1F/+1C bonus for each Cavalry Unit in this army.###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Ancestral Standard of the Unicorn Clan###items###imp###CL###Unique. May only be attached to a Unicorn Clan Personality. Followers in this army attached to a Unicorn Personality receive a +1F bonus. All Opposing Unicorn Personalities get a -1F penalty. Reaction: Bow when a Unicorn Personality is destroyed to move one follower from that unit and attach it to this personality###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Armour of Sun-Tao###items###imp###U###Limited: You may store as many Terrain cards as you like face down under the armour of Sun-Tao. Battle: Play a Terrain from the Armor of Sun-Tao and destroy any Terrain for this battle (if any). The new Terrain may not be destroyed.###FORCE=0###CHI=0###HONORREQ=###GOLD=3###HONOR=###FOCUS=1", "Armour of the Golden Samurai###items###imp###U###Opponents dueling this Personality may not play focus cards with a value less than the Personal Honor of this Personality.###FORCE=0###CHI=0###HONORREQ=###GOLD=3###HONOR=###FOCUS=2", "Bloodsword###items###imp###C###Weapon. Bloodsword gains a 2F/2C token each time this Personality wins a duel.###FORCE=+1###CHI=+1###HONORREQ=###GOLD=4###HONOR=###FOCUS=2", "Climbing Gear###items###imp###U###Item. This item may only be attached to a ninja Personality. This army may ignore all effects from fortifications when attacking.###FORCE=0###CHI=0###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Crystal Katana###items###imp###C###Weapon. Katana provides an additional +2C bonus vs. any Shadowland creature (total +4C).###FORCE=0###CHI=+2###HONORREQ=###GOLD=3###HONOR=###FOCUS=1", "Dragon Helm###items###imp###U###Open: Bow to force any target Dragon to bow. (This does not refer to Dragon Clan Personalities.)###FORCE=0###CHI=0###HONORREQ=###GOLD=3###HONOR=###FOCUS=2", "Deafening War Drums of Fu'Leng###items###imp###R###Unique. Deafening War Drums give the attached Personality a 2F bonus for every Fu'Leng card in unit. Battle: Fear 3.###FORCE=+*###CHI=0###HONORREQ=###GOLD=8###HONOR=###FOCUS=3", "Fan of Command###items###imp###R###The attached Personality gains the ability: Tactician.###FORCE=0###CHI=0###HONORREQ=###GOLD=5###HONOR=###FOCUS=2", "Jade Bow###items###imp###C###Weapon. Battle: Bow this Personality for a Ranged 4 Attack.###FORCE=0###CHI=0###HONORREQ=###GOLD=5###HONOR=###FOCUS=2", "The Jade Hand###items###imp###R###Unique. The Jade Hand may not be stolen or destroyed. This Personality gains a 3F/2C bonus when opposed by any Shadowlands cards in a battle or duel.###FORCE=+1###CHI=+3###HONORREQ=###GOLD=8###HONOR=###FOCUS=3", "Naginata###items###imp###C###Weapon.###FORCE=+1###CHI=+2###HONORREQ=###GOLD=3###HONOR=###FOCUS=1", "Night Medallion###items###imp###R###Unique. The Night Medallion may only be attached to a Kolat or Ninja. Night Medallion adds +2 to every number that appears on the Personality's card.###FORCE=0###CHI=0###HONORREQ=###GOLD=6###HONOR=###FOCUS=3", "Mask of the Oni###items###imp###U###Open: Bow the Mask to give the attached Personality the ability to perform any one action that an Oni in play can perform, until the end of the turn. Lose 1 Honor.###FORCE=0###CHI=0###HONORREQ=###GOLD=4###HONOR=###FOCUS=2", "Shuriken of Serpents###items###imp###C###Battle: Destroy Shuriken of Serpents to produce a Ranged 6 Attack.###FORCE=0###CHI=0###HONORREQ=###GOLD=7###HONOR=###FOCUS=3", "Star of Laramun###items###imp###U###The Personality with the Star of Laramun gains the attribute: Double Chi.###FORCE=0###CHI=0###HONORREQ=###GOLD=6###HONOR=###FOCUS=3", "Terrible Standard of Fu'Leng###items###imp###R###Unique. Lose 5 Honor. The Terrible Standard gains a 1F token for each opposing unit destroyed in battle. Battle: Fear 2.###FORCE=0###CHI=0###HONORREQ=###GOLD=5###HONOR=###FOCUS=4", "Agasha Tamori###personalities###imp###C###Dragon Clan Shugenja. Has a 3C bonus when casting spells.###FORCE=1###CHI=2###HONORREQ=0###GOLD=5###HONOR=2###FOCUS=", "Air Dragon###personalities###imp###R###Unaligned Creature. Unique. Cavalry. Shugenja. No Followers or Items. Elemental: The Air Dragon cannot be the target of Ranged Attacks and Spells.###FORCE=7###CHI=4###HONORREQ=10###GOLD=10###HONOR=4###FOCUS=", "Akodo Kage###personalities###imp###U###Lion Clan Samurai. Revered Sensei. Limited: Bow this card and place a 1F/1C Sensei token on one Personality. No Personality may have more than 2 Sensei tokens.###FORCE=0###CHI=4###HONORREQ=10###GOLD=5###HONOR=3###FOCUS=", "Akodo Toturi###personalities###imp###R###Unaligned Samurai. Double Chi. Unique. Lose 5 Honor. Enters play dishonored. Will not join Crab or Phoenix House. If Akodo is restored to honorable status, controlling player gains 5 Honor, and Toturi gains a 2F/3C bonus permanently.###FORCE=4###CHI=2###HONORREQ=10###GOLD=9###HONOR=4###FOCUS=", "Alhundro Cornejo###personalities###imp###U###Unaligned Explosives Master. Limited: Bow to destroy any Fortification. Limited: Bow to permanently reduce the strength of a Province by one. Open: Bow to bring any Explosives card into play at no cost.###FORCE=1###CHI=2###HONORREQ=0###GOLD=8###HONOR=2###FOCUS=", "Asahina Tamako###personalities###imp###U###Crane Clan Shugenja. Reaction: Bow this card and discard a Fate Card to produce gold equal to the Focus Value of the discarded card. This may be done at any time in which gold is needed.###FORCE=1###CHI=2###HONORREQ=5###GOLD=8###HONOR=2###FOCUS=", "Asahina Tomo###personalities###imp###C###Crane Clan Shugenja.###FORCE=0###CHI=4###HONORREQ=0###GOLD=6###HONOR=2###FOCUS=", "Asako Yasu###personalities###imp###R###Phoenix Clan Interrogator. Shugenja. Limited: Bow the Interrogator to "question" any Shugenja, beginning a duel between these Personalities. The Interrogator may not focus, but also cannot be killed by the outcome of the duel.###FORCE=1###CHI=4###HONORREQ=15###GOLD=10###HONOR=3###FOCUS=", "Bayushi Kachiko###personalities###imp###R###Scorpion Clan Seductress. Unique. Limited: Bow to put a -1C seduction token on any Personality. Add a seduction token each turn she chooses not to straighten. If Seductress straightens, all seduction tokens are removed. May remain bowed.###FORCE=0###CHI=2###HONORREQ=-###GOLD=10###HONOR=1###FOCUS=", "Bayushi Togai###personalities###imp###R###Scorpion Clan Samurai. Poison cards can be attached to Togai without paying their gold cost. Poison cards targeting Togai have no effect.###FORCE=2###CHI=3###HONORREQ=-###GOLD=7###HONOR=1###FOCUS=", "Daidoji Uji###personalities###imp###C###Crane Clan Samurai.###FORCE=2###CHI=3###HONORREQ=5###GOLD=4###HONOR=2###FOCUS=", "Dairya###personalities###imp###P###Unaligned. Samurai. Cavalry. Battle: Bow for a ranged 3 attack.###FORCE=4###CHI=5###HONORREQ=10###GOLD=10###HONOR=4###FOCUS=", "Demon-Bride of Fu'Leng###personalities###imp###R###Unaligned. Unique. Shadowlands. Nonhuman. Limited: Bow the Bride to take control of and attach any one Shadowlands Follower in play. Battle: Fear 4.###FORCE=1###CHI=2###HONORREQ=-###GOLD=12###HONOR=0###FOCUS=", "Doji Hoturi###personalities###imp###R###Crane Clan Champion. Samurai. Unique. Will only join a Crane Clan Player. Reaction: May change any duel he is entering to become a test of Personal Honor instead of Chi. Loser loses 3 Honor and must commit Seppuku or is dishonored.###FORCE=3###CHI=5###HONORREQ=15###GOLD=12###HONOR=5###FOCUS=", "Doji Yosai###personalities###imp###C###Crane Clan Samurai. If this Personality bows to lobby for the Imperial favor, no player may give gifts to oppose this action.###FORCE=2###CHI=4###HONORREQ=5###GOLD=6###HONOR=3###FOCUS=", "Dragon of Fire###personalities###imp###R###Unique. Cavalry. Shugenja. Creature. No Followers or Items. Battle Elemental: Bow for two consecutive Ranged 5 Attacks. These can target one or two cards at the controller's option.###FORCE=6###CHI=4###HONORREQ=10###GOLD=14###HONOR=4###FOCUS=", "Earth Dragon###personalities###imp###R###Unique. Cavalry. Shugenja. Creature. No Followers or Items. Battle Elemental: Earth Dragon gains a 5F bonus when defending.###FORCE=7###CHI=4###HONORREQ=10###GOLD=11###HONOR=4###FOCUS=", "Ginawa###personalities###imp###C###Unaligned Samurai.###FORCE=2###CHI=3###HONORREQ=-###GOLD=4###HONOR=1###FOCUS=", "Goblin Warmonger###personalities###imp###C###Nonhuman. Shadowlands. The Goblin Warmonger may not be killed so long as he has any Goblin Followers in his unit. If the Goblin Warmonger is destroyed with Goblin Followers in his unit, destroy all of the cards in the unit except Goblin Warmonger, who becomes bowed.###FORCE=2###CHI=1###HONORREQ=-###GOLD=5###HONOR=1###FOCUS=", "Heichi Chokei###personalities###imp###C###Unaligned Shugenja.###FORCE=2###CHI=2###HONORREQ=-###GOLD=5###HONOR=2###FOCUS=", "Hida Amoro###personalities###imp###U###Crab Clan Berserker. No Armor. Berserker is destroyed after any battle unless his army has aforce more than twice as great as the opposing army.###FORCE=6###CHI=1###HONORREQ=-###GOLD=7###HONOR=0###FOCUS=", "Hida Kisada###personalities###imp###R###Crab Clan Champion. Samurai. Unique. Double Chi. Will only join Crab Clan Player. Cards in Kisada's Unit cannot be the target of and are immune to the effects of Shugenja Spells and Innate Abilities.###FORCE=8###CHI=4###HONORREQ=10###GOLD=14###HONOR=2###FOCUS=", "Hida Sukune###personalities###imp###C###Crab Clan Samurai.###FORCE=3###CHI=2###HONORREQ=0###GOLD=6###HONOR=2###FOCUS=", "Hida Tampako###personalities###imp###C###Crab Clan Samurai. Gains a 2F bonus when defending.###FORCE=2###CHI=1###HONORREQ=-###GOLD=6###HONOR=1###FOCUS=", "Hida Tsuru###personalities###imp###U###Crab Clan Samurai. Cavalry. All Followers being atteched to this card have their gold costs reduced by 2.###FORCE=3###CHI=2###HONORREQ=-###GOLD=9###HONOR=1###FOCUS=", "Hida Yakamo###personalities###imp###R###Crab Clan Hero. Samurai. Unique. No Items. Battle: Bow Yakamo to destroy any one Item card in opposing army.###FORCE=3###CHI=3###HONORREQ=0###GOLD=8###HONOR=2###FOCUS=", "Hida Yakamo###personalities###imp###R###Crab Clan Oni. Shadowlands. Nonhuman. No Followers. May not Focus Chi. Oni gains a 1F/1C bonus for each Crab Clan Personality in your house. Cannot be committed to attack or defend a Province with other units. Other units may not be committed to attack or defend with the Oni.###FORCE=4###CHI=4###HONORREQ=-###GOLD=7###HONOR=0###FOCUS=", "Hisa###personalities###imp###C###Unaligned Samurai.###FORCE=1###CHI=3###HONORREQ=-###GOLD=3###HONOR=1###FOCUS=", "Horiuchi Shoan###personalities###imp###C###Unicorn Clan Shugenja.###FORCE=0###CHI=1###HONORREQ=-###GOLD=3###HONOR=1###FOCUS=", "Ide Tadaji###personalities###imp###R###Unicorn Clan Diplomat. Unique. May not attack, defend, or challenge. Reaction: Bow to counter the effects of the Imperial Favor until the end of the turn. Treat this as if the Favor had not been used, though it is still discarded.###FORCE=0###CHI=1###HONORREQ=10###GOLD=7###HONOR=3###FOCUS=", "Ikoma Ujiaki###personalities###imp###R###Lion Clan Samurai. Reaction: After a Lion Clan Personality is killed in battle, bow to dishonor one Personality in the opposing army.###FORCE=2###CHI=4###HONORREQ=15###GOLD=8###HONOR=4###FOCUS=", "Isawa Kaede###personalities###imp###U###Phoenix Clan Shugenja. Master of the Void. Open Elemental: Bow this card and discard a card from one of your Provinces. Replace the discarded card. Draw a card from your Deck of Fate.###FORCE=2###CHI=3###HONORREQ=5###GOLD=11###HONOR=2###FOCUS=", "Isawa Tadaka###personalities###imp###U###Phoenix Clan Shugenja. Master of Earth. Open Elemental: Bow Tadaka and discard a Fate Card. All Provinces you control gain a bonus to their strength equal to the focus of the discard until the end of the turn.###FORCE=1###CHI=3###HONORREQ=5###GOLD=10###HONOR=2###FOCUS=", "Isawa Tomo###personalities###imp###U###Phoenix Clan Shugenja. Master of Water. Battle Elemental: Bow this card to move a unit from one Province to another.###FORCE=1###CHI=3###HONORREQ=5###GOLD=8###HONOR=2###FOCUS=", "Isawa Tsuke###personalities###imp###R###Phoenix Clan Shugenja. Master of Fire. Limited Elemental: Bow and play a Fate card face down. Issue a Challenge that cannot be refused. Isawa cannot focus, but the Fate card played acts as a Focus. Tsuke cannot be killed by the outcome of the duel.###FORCE=3###CHI=2###HONORREQ=5###GOLD=12###HONOR=2###FOCUS=", "Isawa Uona###personalities###imp###C###Phoenix Clan Shugenja. Master of Air. Open Elemental: Bow the Master of Air and Discard a Fate card with a Focus Value of X. Look at X face down cards.###FORCE=0###CHI=3###HONORREQ=5###GOLD=4###HONOR=2###FOCUS=", "Iuchi Daiyu###personalities###imp###U###Unicorn Clan Shugenja. Cavalry. Cards in this unit cannot be the target of ranged attacks.###FORCE=1###CHI=4###HONORREQ=0###GOLD=6###HONOR=1###FOCUS=", "Iuchi Karasu###personalities###imp###U###Unicorn Clan Shugenja. Open: Bow to move a Follower from one Personality you control to another Personality you control.###FORCE=2###CHI=3###HONORREQ=4###GOLD=7###HONOR=3###FOCUS=", "Iuchi Takaai###personalities###imp###R###Unicorn Clan Shugenja. Open: Bow this card to give all cards in a target unit the trait: Cavalry.###FORCE=1###CHI=2###HONORREQ=0###GOLD=8###HONOR=2###FOCUS=", "Kakita Toshimoko###personalities###imp###R###Crane Clan Iajutsu Master. Unique. Samurai. May not refuse a duel. Lose 5 Honor if Toshimoko loses a duel. Limited: Bow to Challenge any Samurai to a duel. If refused, Samurai is dishonored.###FORCE=1###CHI=7###HONORREQ=10###GOLD=10###HONOR=3###FOCUS=", "Kakita Yinobu###personalities###imp###U###Crane Clan Master Orator. Reaction: Bow this card and discard a Fate card or cards to reduce any loss of Family Honor by the Focus Value of the discarded card(s). This effect will not prevent a Personality from becoming Dishonored.###FORCE=0###CHI=2###HONORREQ=5###GOLD=3###HONOR=1###FOCUS=", "Kakita Yoshi###personalities###imp###R###Crane Clan Liason. No Followers. May not defend or challenge. Open: Bow to take the Imperial Favor.###FORCE=0###CHI=1###HONORREQ=10###GOLD=10###HONOR=3###FOCUS=", "Kakita Yuri###personalities###imp###U###Crane Clan Negotiator. Battle: Bow the negotiator to send home unbowed one unit that is attacking you. You must pay gold equal to the force of the unit.###FORCE=0###CHI=2###HONORREQ=10###GOLD=7###HONOR=2###FOCUS=", "Ki-Rin###personalities###imp###R###Unaligned Creature. Unique. Personalities with a Personal Honor of zero, four, or five may not attack your provinces while Ki-Rin is unbowed and honorable.###FORCE=0###CHI=2###HONORREQ=15###GOLD=0###HONOR=5###FOCUS=", "Kitsu Toju###personalities###imp###C###Lion Clan Shugenja. Limited: Bow and discard a card from your Fate hand to gain Honor equal to Focus Value of discard.###FORCE=1###CHI=2###HONORREQ=10###GOLD=7###HONOR=2###FOCUS=", "Kitsuki Yasu###personalities###imp###R###Dragon Clan Justicator. Samurai. Reaction: You may bow Yasu to force any Samurai to accept a challenge.###FORCE=1###CHI=4###HONORREQ=10###GOLD=7###HONOR=4###FOCUS=", "Kolat Servant###personalities###imp###U###Unaligned. Limited: Bow this card and bow target player's Stronghold (if unbowed). As long as this card remains bowed, the target Stronghold may not straighten. Kolat Servant may remain bowed.###FORCE=0###CHI=1###HONORREQ=-###GOLD=10###HONOR=0###FOCUS=", "Kuni Yori###personalities###imp###U###Crab Clan Shugenja. Limited: Bow and discard a Fate Card to force an opponent to discard a randomly selected card from his Fate Hand.###FORCE=2###CHI=3###HONORREQ=-###GOLD=7###HONOR=2###FOCUS=", "Kyoso no Oni###personalities###imp###U###Unaligned Shadowlands. Nonhuman. No Followers or Items. You must destroy one of your holdings when this card is put into play. Lose 3 Honor. Battle Elemental: Bow to make a Ranged 7 Attack.###FORCE=5###CHI=5###HONORREQ=-###GOLD=7###HONOR=0###FOCUS=", "Matsu Agetoki###personalities###imp###U###Lion Clan Samurai. Cavalry. This unit cannoth be the target of ranged attacks.###FORCE=4###CHI=4###HONORREQ=5###GOLD=8###HONOR=2###FOCUS=", "Matsu Gohei###personalities###imp###C###Lion Clan Samurai. Gains a 2F bonus when attacking.###FORCE=1###CHI=3###HONORREQ=6###GOLD=4###HONOR=3###FOCUS=", "Matsu Hiroru###personalities###imp###U###Ninja Assassin. Only Ninja Followers. Limited: Bow to challenge a bowed Personality, who may not refuse. Ninja Assassin may Focus once before the duel. Lose 4 Honor. Limited: Destroy any one bowed Retainer. Lose 4 Honor.###FORCE=0###CHI=1###HONORREQ=-###GOLD=6###HONOR=1###FOCUS=", "Matsu Imura###personalities###imp###U###Lion Clan Beastmaster. Limited: Bow to train a new animal, adding a 1F token creature Follower to Beastmaster. Limited: Bow to take control of any creature Follower in play with a force of 3 or less. Target Follower becomes attached to the Beastmaster.###FORCE=2###CHI=3###HONORREQ=10###GOLD=6###HONOR=3###FOCUS=", "Matsu Tsuko###personalities###imp###R###Lion Clan Champion. Samurai. Unique. Double Chi. Tactician. Will only join Lion Clan Player.###FORCE=6###CHI=5###HONORREQ=10###GOLD=14###HONOR=4###FOCUS=", "Matsu Turi###personalities###imp###P###Lion Clan Samurai. Gains a 2F bonus when attacking. Matsu Yojo (C) 2F 2C 5H 5G 2PH Lion Clan Samurai.###FORCE=1###CHI=3###HONORREQ=5###GOLD=6###HONOR=3###FOCUS=", "Mirumoto Daini###personalities###imp###C###Dragon Clan Samurai.###FORCE=2###CHI=4###HONORREQ=-###GOLD=5###HONOR=3###FOCUS=", "Mirumoto Hitomi###personalities###imp###C###Dragon Clan Samurai. Followers in this unit are immune to Fear.###FORCE=3###CHI=4###HONORREQ=4###GOLD=7###HONOR=2###FOCUS=", "Mirumoto Sukune###personalities###imp###U###Dragon Clan Samurai. Cavalry. Battle: Bow for a Ranged 3 Attack.###FORCE=3###CHI=2###HONORREQ=4###GOLD=8###HONOR=3###FOCUS=", "Miya Yoto###personalities###imp###U###Unaligned Arbitrator. Battle: Bow this card to bow and remove ane unit from a battle. This action may only be performed for a battle in which you have no units and are not the Defender.###FORCE=0###CHI=1###HONORREQ=5###GOLD=6###HONOR=2###FOCUS=", "The Monstrous War Machine of Fu' Leng###personalities###imp###P###Unaligned. Non-human. Unique. Lose 5 Honor. No items. May not challenge or be challenged. Machine has Force = 0 if it has no Followers attached. Machine destroys all of its Followers when it Bows. Followers add no Force to the War Machine's Unit.###FORCE=8###CHI=2###HONORREQ=0###GOLD=6###HONOR=0###FOCUS=", "Morito###personalities###imp###C###Unaligned Samurai. Cavalry.###FORCE=2###CHI=2###HONORREQ=0###GOLD=6###HONOR=2###FOCUS=", "Morito Tokei###personalities###imp###C###Unaligned Shugenja.###FORCE=0###CHI=3###HONORREQ=-###GOLD=3###HONOR=2###FOCUS=", "Moshi Wakiza###personalities###imp###C###Unaligned Shugenja. Battle: Bow to produce a Ranged 4 Attack.###FORCE=1###CHI=3###HONORREQ=-###GOLD=6###HONOR=1###FOCUS=", "Moto Tsume###personalities###imp###U###Unaligned Samurai. Shadowlands. Lose 4 Honor. Will not enter play if your Family Honor is above zero. Any Personality with Personal Honor greater than one and assigned to the same army is bowed before the battle action phase.###FORCE=4###CHI=4###HONORREQ=-###GOLD=4###HONOR=0###FOCUS=", "Motto Seiki###personalities###imp###P###Unaligned Shugenja. Battle: Bow for a ranged attack equal to his Chi.###FORCE=1###CHI=2###HONORREQ=0###GOLD=4###HONOR=1###FOCUS=", "Naga Abominination###personalities###imp###P###Naga. Non-human. Abomination has a Chi Value equal to the number of other Naga cards in play. Limited: Challenge any Naga Personality or Clan Champion to a duel, which must be accepted.###FORCE=2###CHI=*###HONORREQ=0###GOLD=8###HONOR=1###FOCUS=", "Naga Shugenja###personalities###imp###C###Shugenja. Nonhuman. Open: Bow to add a 1F bonus to all Naga cards in play until the end of the turn.###FORCE=1###CHI=1###HONORREQ=0###GOLD=6###HONOR=1###FOCUS=", "Naga Warlord###personalities###imp###C###Naga Samurai. Nonhuman. All Naga cards in Naga Warlord's unit have a 1F bonus while they remain in his unit.###FORCE=2###CHI=2###HONORREQ=0###GOLD=5###HONOR=2###FOCUS=", "Naka Kuro###personalities###imp###R###Unique. Unaligned Shugenja. Grand Master of the Elements. Elemental: Bow to produce any Elemental effect described on any card currently in play. This effect may only be produced during the appropriate phase. He may only duplicate once any spell that must be discarded. Reaction: Bow to negate any Elemental effect.###FORCE=3###CHI=5###HONORREQ=15###GOLD=12###HONOR=2###FOCUS=", "Necromancer###personalities###imp###U###Unaligned Shugenja. Shadowlands. Lose 3 Honor. Necromancer gains 1F for each Shadowlands Follower attached to him. Limited: Bow to put a Shadowlands Follower into play attached to Necromancer (without gold cost).###FORCE=1###CHI=4###HONORREQ=-###GOLD=10###HONOR=0###FOCUS=", "Ninja Shapeshifter###personalities###imp###U###Ninja. Ninja Followers only. Open: Ninja Shapeshifter may, once per turn, copy the Force, Chi, Personal Honor, or one ability of any Personality in play, until the end of the turn.###FORCE=2###CHI=2###HONORREQ=-###GOLD=10###HONOR=1###FOCUS=", "Ninja Spy###personalities###imp###C###Ninja. Only Ninja Followers. Open: Bow to look at any one player's Fate Hand. Lose 1 Honor. Open: Bow to look at all the face down cards in one player's Provinces. Lose 1 Honor.###FORCE=0###CHI=1###HONORREQ=0###GOLD=2###HONOR=1###FOCUS=", "Ogre Bushi###personalities###imp###U###Unaligned. Nonhuman. Shadowlands. No Followers or Armor.###FORCE=6###CHI=4###HONORREQ=-###GOLD=9###HONOR=0###FOCUS=", "Oni no Akuma###personalities###imp###R###Shadowlands. Nonhuman. Unique. Lose 3 Honor. When this Oni is brought into play, it destroys the Province from which it was played.###FORCE=6###CHI=3###HONORREQ=-###GOLD=0###HONOR=0###FOCUS=", "Oni no Shikibu###personalities###imp###U###Unaligned. Shadowlands. Nonhuman. Destroy one of your Personalities the first time this card is put into play. In your Dynasty Phase, if this card is Honorable or Dishonorable Dead, you may bring it back into play, losing 2 Honor.###FORCE=2###CHI=2###HONORREQ=-###GOLD=5###HONOR=0###FOCUS=", "Oni no Tsuburu###personalities###imp###U###Unaligned. Shadowlands. Cavalry. Nonhuman. No Followers or Armor. You must destroy one of your Personalities to put this card into play. Lose 5 Honor. This Oni gains a 6F bonus at the end of the Battle Action Phase when attacking if there are no defending Units.###FORCE=2###CHI=2###HONORREQ=-###GOLD=4###HONOR=0###FOCUS=", "Otaku Kamoko###personalities###imp###C###Unicorn Clan Battle Maiden. Samurai. Cavalry. Will only attach Cavalry Followers. Reaction: Gains a 1F bonus when attacking.###FORCE=3###CHI=2###HONORREQ=4###GOLD=7###HONOR=3###FOCUS=", "Sanzo###personalities###imp###C###Unaligned Samurai. Cavalry.###FORCE=1###CHI=1###HONORREQ=5###GOLD=3###HONOR=2###FOCUS=", "Shiba Katsuda###personalities###imp###C###Phoenix Clan Samurai.###FORCE=3###CHI=3###HONORREQ=0###GOLD=7###HONOR=2###FOCUS=", "Shiba Tsukune###personalities###imp###C###Phoenix Clan Samurai. Reaction: Gains a 3C bonus until the end of the turn when dueling a Shugenja.###FORCE=3###CHI=2###HONORREQ=5###GOLD=5###HONOR=2###FOCUS=", "Shiba Ujimitsu###personalities###imp###R###Phoenix Clan Champion. Samurai. Double Chi. Will only join Phoenix Clan Player. During your Dynasty Phase, if this card is Honorable Dead, it may be reincarnated into play be exchanging it with any Personality you cantrol without any costs.###FORCE=4###CHI=4###HONORREQ=10###GOLD=12###HONOR=3###FOCUS=", "Shinjo Hanari###personalities###imp###U###Unicorn Clan Samurai. Cavalry. Battle: Bow for Ranged 3 Attack.###FORCE=4###CHI=3###HONORREQ=5###GOLD=9###HONOR=2###FOCUS=", "Shinjo Yasamura###personalities###imp###C###Unicorn Clan Samurai. Cavalry. Open: Once per turn, he can give one Follower in his unit the cavalry trait until the end of the turn.###FORCE=2###CHI=2###HONORREQ=4###GOLD=7###HONOR=2###FOCUS=", "Shinjo Yokatsu###personalities###imp###R###Unicorn Clan Champion. Unique. Samurai. Cavalry. Tactician. Will only join Unicorn Clan Player. All Followers in this unit are considered cavalry.###FORCE=5###CHI=4###HONORREQ=10###GOLD=14###HONOR=2###FOCUS=", "Shuten Doji###personalities###imp###U###Unaligned Shadowlands. Nonhuman. Shuten Doji enters play with four 1F/1C tokens. During your events phase, Shuten Doji must "eat" (destroy) one token on any other card in play, which becomes a 1F/1C token on Shuten Doji. If none are available, the Shuten Doji loses 3 tokens.###FORCE=0###CHI=0###HONORREQ=-###GOLD=8###HONOR=0###FOCUS=", "Togashi Hoshi###personalities###imp###R###Dragon Clan Man-Beast. Creature. Unique. Cavalry. No Followers or Armor. Cannot be assigned to attack or defend if there is a Dragon in the opposing army (this does not refer to Dragon Clan Personalities). Hoshi is considered a Dragon.###FORCE=7###CHI=7###HONORREQ=5###GOLD=13###HONOR=4###FOCUS=", "Togashi Mitsu###personalities###imp###U###Dragon Clan Tattooed Man. Samurai. Open: Gain up to five 1F/1C fire tokens. Tattooed man cannot have more than five fire tokens, and cannot straighten if he has any tokens. Remove one token instead of straightening him during the Straighten Phase. Tattooed Man bows after any battle if he has fire tokens.###FORCE=2###CHI=2###HONORREQ=4###GOLD=7###HONOR=1###FOCUS=", "Togashi Yokuni###personalities###imp###R###Dragon Clan Champion. Unique. Samurai. Shugenja. Double Chi. Will only join Dragon Clan Player.###FORCE=5###CHI=6###HONORREQ=10###GOLD=14###HONOR=2###FOCUS=", "Togashi Yoshi###personalities###imp###U###Dragon Clan Shugenja. Reaction: When a Personality you control is entering a duel, you may bow this card and reveal your to Fate Card. Add its Focus Value to that Personality's Chi until the end of the turn.###FORCE=1###CHI=2###HONORREQ=0###GOLD=6###HONOR=2###FOCUS=", "Toku###personalities###imp###C###Unaligned Samurai.###FORCE=0###CHI=1###HONORREQ=-###GOLD=0###HONOR=2###FOCUS=", "Void Dragon###personalities###imp###R###Unaligned Creature. Unique. Cavalry. Shugenja. No Followers or Items. Reaction Elemental: If a Province is destroyed when the Void Dragon is in the attacking army, the defending player must discard all cards from his or her Fate Hand.###FORCE=7###CHI=4###HONORREQ=10###GOLD=11###HONOR=4###FOCUS=", "Water Dragon###personalities###imp###R###Unique. Cavalry. Creature. Shugenja. No Followers or Items. Elemental: Can copy any Shugenja's Innate Ability for 1 turn. Select Ability to be copied during the current player's Events Phase of each turn.###FORCE=7###CHI=4###HONORREQ=10###GOLD=10###HONOR=4###FOCUS=", "Yasuki Taka###personalities###imp###C###Crab Clan Wily Trader. Open: Bow Wily Trader and any one of your gold-producing holdings to straighten any holding in play. Wily Trader is worth 1 Koku.###FORCE=0###CHI=1###HONORREQ=0###GOLD=3###HONOR=0###FOCUS=", "Yogo Junzo###personalities###imp###R###Unaligned Shugenja. Shadowlands. Nonhuman. Lose 4 Honor. Battle: Fear 4.###FORCE=3###CHI=2###HONORREQ=-###GOLD=10###HONOR=0###FOCUS=", "Yotsu Seiki###personalities###imp###C###Unaligned Shugenja. Battle: Bow for Ranged Attack equal to her Chi.###FORCE=1###CHI=2###HONORREQ=-###GOLD=4###HONOR=1###FOCUS=", "Animate the Dead###spells###imp###U###Limited: Bow this Shugenja and bring a Follower back into play from the dead pile and attach it to any Personality you control. Lose 2 Honor. This Follower gains the ability: Fear 3.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=2", "Biting Steel###spells###imp###C###Open: Bow this Shugenja to give a 3F/3C bonus to target Dragon Personality or a 2F/2C bonus to any Personality until end of turn.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=1", "Call Upon The Wind###spells###imp###C###Limited Elemental: Bow this Shugenja to turn over any one card thich is not in play.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Castle of Water###spells###imp###C###Open Elemental: Bow this Shugenja to add +3 Strength to any Province until the ind of the turn. This action can be done during a battle in which you have no units.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=3", "Cloak of Night###spells###imp###R###Limited: Bow this Shugenja and discard the Cloak of Night spell to put a spell, Follower, or Item into play face down. This hidden card has no effect on play until it is turned up, which may be done as an Open action by the controlling player. If a Follower's Honor Requirement isn't met when revealed, it is destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=2", "Counterspell###spells###imp###U###Reaction: Bow this Shugenja to cancel the affects of one Shugenja innate ability as it's being used.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=1", "Earthquake###spells###imp###U###Battle Elemental: Bow to force any one opposing Personality in this battle to bow as well.###FORCE=###CHI=###HONORREQ=###GOLD=5###HONOR=###FOCUS=4", "Elemental Ward###spells###imp###U###Reaction: Bow this Shugenja to prevent one Elemental effect (spell or other card) Which is targeting you or any of your cards in play.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Energy Transference###spells###imp###C###Open: Bow this Shugenja to switch the Chi and Force on any one Personality in play until the end of this Player's turn. Energy Transference is destroyed if you do not control the target Personality.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=2", "Fires of Purity###spells###imp###U###Open Elemental: Bow this Shugenja to add a 3F/3C bonus to one personality with an Honor of 3 or higher until the end of this turn.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=3", "Fist of Osano Wo###spells###imp###R###Limited Elemental: Bow this Shugenja and destroy this spell to destroy one holding.###FORCE=###CHI=###HONORREQ=###GOLD=5###HONOR=###FOCUS=4", "Fury of Osano Wo###spells###imp###C###When brought into play, this spell has three tokens. This spell is destroyed when it has no tokens. Battle: Bow this Shugenja, and destroy a token for a Ranged Attack equal to Shugenja's Chi+2.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=3", "Heart of the Inferno###spells###imp###R###Battle Elemental: Bow this Shugenja to cast a fiery bolt at the opposing army that destroys all Personalities and Followers that have a Force of 2 or less.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=3", "Immortal Steel###spells###imp###R###Limited: Bow this Shugenja and destroy this spell. Target weapon has its Force and Chi bonuses doubled for the rest of the game.###FORCE=###CHI=###HONORREQ=###GOLD=5###HONOR=###FOCUS=4", "Look into the Void###spells###imp###C###Open Elemental: Bow this Shugenja and discard a Fate Card to draw another card from your Fate Deck.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=1", "Mists of Illusion###spells###imp###U###Open: Bow this Shugenja to add 5F to one Personality until the end of the turn. Opposing units and Provinces cannot be destroyed by your army when Mists of Illusion is used.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=2", "Reflective Pool###spells###imp###R###Open Elemantal: Bow this Shugenja and destroy this spell to give one of your Personalities the ability to perform an action on any personality in play. This ability goes away at the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=1###HONOR=###FOCUS=3", "Secrets on the Wind###spells###imp###U###When put in play, this spell gains one token for each point of Chi of the Shugenja it is attached to. Limited Elemental: Bow this Shugenja and destroy a token to dishonor a target Personality.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=3", "Summon Faeries###spells###imp###C###Open: Bow this Shugenja to bow a target Shugenja. If the Shugenja using Summon Faeries is a Phoenix Personality, then the target Shugenja does not straighten during that player's next straighten phase.###FORCE=###CHI=###HONORREQ=###GOLD=1###HONOR=###FOCUS=2", "Summon Swamp Spirits###spells###imp###U###Limited: Bow this Shugenja to add a Swamp Spirit token to target personality. This token acts as a 1F Nonhuman Shadowlands Follower.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=3", "Summon Undead Champion###spells###imp###R###Limited: Bow this Shugenja and destroy this spell to summon an Undead Champion. Undead Champion has a Force of 5, Chi of 2, and a Personal Honor of 0. Undead Champion is considered a Shadowlands Personality when summoned. Lose 4 Honor when the Champion is summoned.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=2", "Torrential Rain###spells###imp###R###Battle Elemental: Bow this Shugenja and destroy this spell to end a combat. All units in the battle are bowed.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=4", "Touch of Death###spells###imp###R###Limited: Bow this Shugenja and destroy this spell to destroy target bowed Personality.###FORCE=###CHI=###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Walking the Way###spells###imp###U###Limited: Bow this Shugenja and destroy this spell to look through your Fate Deck and draw any one card. Reshuffle your Fate Deck afterwards.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=3", "Wind Born Speed###spells###imp###C###Open: Bow to give all cards in one unit the trait: Cavalry.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=2", "Winds of Change###spells###imp###U###Limited Elemental: Bow this Shugenja to discard the Dynasty card in a target Province and replace it with the next card from that Player's Dynasty Deck.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=2", "Wings of Fire###spells###imp###C###Open Elemental: Bow this Shugenja to give a target Follower or Personality the Cavalry trait until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "The Hidden Temples of the Naga###strongholds###sl###CL###You may not win with an Honor Victory. All of your Naga Followers are immune to Fear. Limited: Bow the Temples to attach a 1F Naga Follower token to any Naga Personality in play. These Followers may not get any Force bonuses.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "The Ruined Fortress of the Scorpion###strongholds###sl###CL###If your Family Honor ever drops to -20 or below, you do not lose the game, but your unadjusted Province Strengths are reduced to zero for the rest of the game. You may not win through an Honor Victory.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "A Gift of Honor###actions###sl###R###Open: Play during an opponent's turn. Produce as much gold as you wish to put this card into play. The current player may produce gold after you have decided how much to spend on this card. The player that produced more gold gains 3 Honor, and the other player loses 1 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=*###HONOR=###FOCUS=2", "A Stout Heart###actions###sl###U###Reaction: Play when one of your units is being targeted by a Fear effect to prevent the effects of Fear.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Accessible Terrain###actions###sl###C###Battle: Terrain. While this Terrain is in play, the Attacker and Defender may, as a Battle action, move one unit into the battle at this Province. This Terrain takes effect as soon as it is played. This card can be played in a battle in which you have no units.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Another Time###actions###sl###C###Reaction: Play this card as a focus during a duel. When this card is revealed, the duel is cancelled. All effects of the duel are cancelled. All focused cards are discarded without effect.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=0", "Arrows From the Woods###actions###sl###C###Battle: Ranged 2 Attack. Reaction: Add 2 to the strength of a Ranged Attack from one of your units.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Call To Arms###actions###sl###U###Reaction: Play this card during the Declaration Phase of an attack when you are the Defender. All of your bowed Personalities that can straighten, do so. At the end of the Resolution Phase of the last battle for this Attack Phase, all of the Personalities you control becomed bowed.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=3", "Change of Loyalty###actions###sl###R###Reaction: Play this card when you bring a Unique Personality into play that is already in play, controlled by another player. The other player's Personality is destroyed and yours enters play normally. You must still meet all requirements and costs of the Personality to bring it into play.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "The Code of Bushido###actions###sl###U###Reaction: Play whenever a Samurai is taking an action or responding to an action in a way that would dishonor him, or cause a loss of Family Honor. The Samurai must not do whatever he was about to do. If the cause of the dishonor is a response to an action, then the player may not react in the way that would cause the dishonor, if possible.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Confusion at Court###actions###sl###C###Reaction: Play Confusion at Court in response to the use of the Imperial Favor. The effects of the Imperial Favor are negated, and the Favor is still discarded.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Corrupted Ground###actions###sl###C###Battle: Terrain. All Shadowlands Personalities and Followers gain 1F until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Court Jester###actions###sl###U###Reaction: Play the Court Jester when another player puts a card into play or performs an action which creates an honor less for his family. The Jester doubles the honor loss. Only one Jester per honor loss.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "Darkness Feeds . . .###actions###sl###R###Reaction: Play when one of your Shadowlands Personalities is destroyed. Select another of your Shadowlands Personalities. This Personality gains a Chi and Force bonus equal to the Chi and Force of the destroyed Personality. This bonus is lost at the end of your next turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Defend Your Honor###actions###sl###C###Reaction: Play when another player's action is causing you a loss of family honor. The honor loss is cancelled. You may step forward one of your unbowed samurai who challenges the other player's honor. This player may accept the challenge with any of his unbowed Personalities. If the challenge is refused or lost, the other player loses family honor equal to the amount you were to lose.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", ""Enough Talk!"###actions###sl###U###Reaction: When another player's Personality performs a political action, one of your unbowed samurai immediately challenges that Personality to a duel which cannot be declined. The duel is resolved before the political action is resolved. The loser dies, and if your samurai wins, the effects of the political action are negated.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "False Alliance###actions###sl###R###Battle: You must be an ally to play this card. Switch all of your units in this battle from the attacking to the defending army, or vice versa. Lose 4 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Final Charge###actions###sl###R###Reaction: Play in a battle when a Samurai is destroyed. All of that Samurai's Followers remain in the battle, as if they were still attached to a Personality. These Followers are destroyed after the battle.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Forced March###actions###sl###U###Battle: Straighten (if necessary) and move into this battle one of your units that has already engaged in a battle this turn in another Province. Forced March bows this unit after the resolution phase of this battle. This unit may not straighten in your next straighten phase.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=2", "He's Mine###actions###sl###C###Reaction: Play when one of your Personalities is entering a duel. This Personality is bowed and replaced in the duel by one of your unbowed samurai (your choice). If this duel is taking place in a battle, the samurai must be currently assigned to this battle. Bow the samurai at the end of the duel.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "His Most Favored###actions###sl###R###Unique. Limited: Select one of your Personalities. Gain 5 Honor. This Personality is your tie to the Imperial Line. If this Personality is destroyed for any reason, lose 10 Honor. This card remains in play until this Personality leaves play.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "Impassable Terrain###actions###sl###C###Battle: Terrain. The Attacker and Defender must each bow three of their Personalities or Followers in this battle. Either player may discard up to three Fate cards from his hand to reduce, on a one for one basis, the number of cards that must be bowed.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Levy Troops###actions###sl###U###Limited: Select one of your Samurai. For every 3 fold produced to put Levy Troops into play, add a 1F Ashigaru Follower token to your Samurai. Lose 1 Honor each time one of these Follower tokens is destroyed or removed from the Samurai.###FORCE=###CHI=###HONORREQ=###GOLD=*###HONOR=###FOCUS=3", "Plea of the Peasants###actions###sl###U###Reaction: Play when another player has destroyed a Province in battle when no units were assigned to defend that Province. That player loses 5 Honor. Only one Plea of the Peasants may be made for a single Province being destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Shadowmadness###actions###sl###U###Battle: Play on a unit that has both Shadowlands and non-Shadowlands Followers. The non-Shadowlands Followers have their Force doubled until the end of the turn, and are then destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Shadowlands Sickness###actions###sl###U###Open: Bow a Shadowlands Personality.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Suspended Terrain###actions###sl###C###Battle: Terrain. All units that survive this battle are bowed. This cannot be prevented. These units may not straighten in their controller's next Straighten Phase.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Strike at the Tail###actions###sl###R###Battle: Bow one of your units in this battle. Target an opposing unit. Destroy any number of Followers in the target unit whose combined Force is less than or equal to the Force of your bowed unit. Add two to the Force of this action if your unit is led by a Unicorn Personality.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Test of Might###actions###sl###C###Battle: One of your unbowed Personalities in this battle challenges an opposing personality to a Test of Might (a duel) that cannot be refused. Compare Force versus force instead of Chi, but otherwise treat this as a normal duel. (Remember most Followers add Force to the unit, and not to the Personality.) The winner gains 3 Honor and the loser is bowed.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Threat of War###actions###sl###R###Open: This card can only be played during an opponent's turn and you must bow a samurai to play it. This turn, the target opponent must bow a samurai each time he bows a holding, or the holding generates no effects.###FORCE=###CHI=###HONORREQ=###GOLD=10###HONOR=###FOCUS=2", "The Turtle's Shell###actions###sl###U###Reaction: Play as one of your cards is being targeted by a Ranged Attack to prevent the effects of the Ranged Attack.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Twist of Fate###actions###sl###R###Reaction: Play after your Dynasty Phase has ended, but before your End Phase. You are allowed to play any one Limited or Open action card from your hand or produce one Limited or Open action from a card in play. You may not attach cards or lobby for the Imperial Favor.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Utter Defeat###actions###sl###R###Reaction: Play as a Personality is about to be destroyed by a duel or battle. The Personality is not destroyed, but is completely humiliated. The Personality is dishonored, cannot be restored to honor, and the Personality's controller loses 1 Honor during each of his Dynasty Phases while this Personality is alive. He cannot be ordered to commit Seppuku without the use of a card effect.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "When Darkness Draws Near###actions###sl###R###Battle: Remove any one allying unit from this battle, bowed. The unit's controller loses any allying honor bonus if that player has no other allying units.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Winning Kachiko's Favor###actions###sl###R###Reaction: Play when you or another Player lobbies for the Imperial Favor. You may pay gold to increase your temporary Honor on a 1 gold equals 1 Honor basis.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Wounded in Battle###actions###sl###C###Battle: Target Personality in this battle has -2C until the end of this turn. If the target Personality is reduced to zero (or less) Chi, then the Personality survives until the end of the resolution phase is he or she is a samurai. Only one Wounded in Battle may be played on a Personality each turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Desperate Measures###events###sl###R###Destroy the Province this card came from and any one other Province in play, which you select. Lose 5 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Doom of the Crab###events###sl###U###All Crab Peraonalities in play lose 2F permanently.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Doom of the Crane###events###sl###U###All honor-producing Holdings in play are destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Doom of the Dragon###events###sl###U###All Dragon Personalities in play gain a Doom of the Dragon token. Any Dragon Personality with this Doom token cannot be assigned to attack or defend a Province with another Dragon Personality and vice versa.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Doom of the Lion###events###sl###U###All Lion Personalities in play gain a Doom token. A Lion with this Doom token cannot be assigned to attack inless that player bows another Personality he or she controls.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Doom of the Naga###events###sl###U###All Naga Personalities in play lose 1F/1C permanently.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Doom of the Phoenix###events###sl###U###All spells in play are destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Doom of the Scorpion###events###sl###U###All Scorpion Clan Provinces have their unadjusted Strength reduced to zero until the beginning of your next turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Doom of the Unicorn###events###sl###U###All Unicorn Personalities in play permanently lose the Cavalry trait.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "The Falling Darkness###events###sl###R###All Personalities have their Force reduced by their Personal Honor until the beginning of your next turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "The Farther You Fall###events###sl###P###The player with the Imperial Favor loses seven honor. This loss cannot be prevented with the Imperial Favor.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Imperial Levying###events###sl###R###The unit (or units) in play with the highest Force is destroyed. the units' controller(s) gains Family Honor equal to the Force of the unit.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "New Year's Celebration###events###sl###R###Every Player discards his or her Fate Hand and draws five cards.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Rampant Plague###events###sl###R###All players give one -1C Plague token to one of their own Personalities and any one other Personality in play. During each of your Events Phases, all players must repeat this. A player may, during his Dynasty Phase, destroy all of his Personalities with Plague tokens and becomes immune to the plague. He cannot be the target of plague tokens this game. When all players are immune, the plague ends.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "The Rising Sun###events###sl###R###All Personalities have their Chi raised by their Personal Honor until the beginning of your next turn.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Setsuban Festival###events###sl###R###All tokens in play are destroyed.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Ashigaru###followers###sl###C###Ashigaru have 1F for every Small Farm you have in play. Lose 2 Honor if Ashigaru are destroyed.###FORCE=*###CHI=0###HONORREQ=0###GOLD=0###HONOR=-###FOCUS=3", "Bayushi Supai###followers###sl###R###Unique. When put into play, you may attach Supai to any Personality in play that can accept Followers. Reaction: Whenever Supai's Personality bows or is assigned to attack or defend, you may look at the Fate Hand of the player who controls Supai's Personality.###FORCE=2###CHI=0###HONORREQ=0###GOLD=5###HONOR=-###FOCUS=4", "Doji House Guard###followers###sl###U###Unique. Can only be attached to a Crane Clan Personality. The Doji House Guard has Force equal to one plus the Personaly Honor of the Personality they are attached to.###FORCE=*###CHI=+1###HONORREQ=2###GOLD=6###HONOR=-###FOCUS=4", "Garegosu no Bakemono###followers###sl###R###Shadowlands Creature. Lose 5 Honor. Battle: Fear 2. Battle: Bow Bakemono for Fear 6. Battle: bow another Follower card in this unit to give Bakemono +3F until the end of the turn.###FORCE=1###CHI=0###HONORREQ=0###GOLD=9###HONOR=-###FOCUS=2", "Hida House Guard###followers###sl###U###Unique. Can only be attached to a Crab Clan Personality. These Followers gain a +3F when defending.###FORCE=3###CHI=0###HONORREQ=1###GOLD=6###HONOR=-###FOCUS=4", "Ikiryo###followers###sl###C###Shadowlands. Nonhuman. Battle: Bow and destroy this card to create a Ranged Attack equal to the Chi of this Personality. The Ikiryo may target a Personality with attached followers. Lose Honor equal the the strength of the Ranged Attack. Ikiryo's Personality is dishonored.###FORCE=0###CHI=0###HONORREQ=0###GOLD=3###HONOR=-###FOCUS=3", "Mantis Bushi###followers###sl###R###Mantis Clan Bushi. Battle: Bow the Mantis Clan Bushi to bow any one opposing Follower or a Personality that does not have any attached Followers.###FORCE=2###CHI=0###HONORREQ=2###GOLD=6###HONOR=-###FOCUS=3", "Matsu House Guard###followers###sl###U###Unique. Can only be attached to a Lion Clan Personality. The Matsu House Guard gains +2F when attacking.###FORCE=3###CHI=0###HONORREQ=2###GOLD=6###HONOR=-###FOCUS=4", "Minor Oni Servant###followers###sl###R###Shadowlands Creature. All spells being attached to this shuganja have their gold costs reduced to zero. Lose Honor equal to the printed gold cost of the spell being attached.###FORCE=0###CHI=0###HONORREQ=0###GOLD=0###HONOR=-###FOCUS=2", "Mirumoto House Guard###followers###sl###U###Unique. Can only be attached to a Dragon Clan Personality. Battle: Bow this card to create a challenge between the attached Personality and any one opposing Personality. Winner gains 5 Honor. If refused, the challenged Personality is dishonored and his family loses 5 Honor.###FORCE=3###CHI=0###HONORREQ=1###GOLD=6###HONOR=-###FOCUS=4", "Plague Zombies###followers###sl###C###Shadowlands. Nonhuman. Lose 4 Honor. During each of your Events Phase, you must put a -1C Plague token on this Personality. Battle: Fear 3.###FORCE=4###CHI=0###HONORREQ=0###GOLD=5###HONOR=-###FOCUS=3", "Ratling Conscripts###followers###sl###C###Ratling Pack. Creature. Lose 1 Honor. Reaction: If Conscripts are on the winning side of a battle, place a 1F experience token on the Conscripts at the end of the resolution segment.###FORCE=0###CHI=0###HONORREQ=0###GOLD=0###HONOR=-###FOCUS=1", "Shadowlands Madmen###followers###sl###R###Shadowlands. Lose 3 Honor. The Madmen add +1 to the strength of any Fear effect produced from this unit.###FORCE=1###CHI=0###HONORREQ=0###GOLD=1###HONOR=-###FOCUS=1", "Shiba House Guard###followers###sl###U###Unique. Can only be attached to a Phoenix Personality. The Shiba House Guard has a Force equal to the current Chi of the Personality that they are attached to.###FORCE=*###CHI=0###HONORREQ=2###GOLD=5###HONOR=-###FOCUS=4", "Shinjo House Guard###followers###sl###U###Cavalry. Unique. Can only be attached to a Unicorn Clan Personality. Reaction: If this is the only Follower in the unit, andy the attached Personality has the Cavalry trait, then this unit may be assigned to attack or defend immediately after the Cavalry Assignment Phase.###FORCE=3###CHI=0###HONORREQ=1###GOLD=8###HONOR=-###FOCUS=4", "Skeletal Archers###followers###sl###C###Shadowlands. Nonhuman. Lose 3 Honor. Battle: Bow for a Ranged 3 Attack. Battle: Fear 2.###FORCE=0###CHI=0###HONORREQ=0###GOLD=4###HONOR=-###FOCUS=2", "Corrupted Iron Mine###holdings###sl###C###Lose 3 Honor when brought into play. All Blacksmiths produce 1 less gold when bowed while this card is in play. Bow and lose 1 Honor to produce 2 gold. If Corrupted Iron Mine is controlled by a Crab Clan player, it produces 3 gold.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=", "Dark Oracle of Air###holdings###sl###R###Shadowlands Retainer. Unique. Elemental Reaction: Bow to redirect a spell effect to any other legal target. Lose 4 Honor. This Honor loss may not be changed in any way.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=", "Dark Oracle of Earth###holdings###sl###R###Shadowlands Retainer. Unique. Elemental Open: Bow the Oracle to raise the strength of all of your Provinces by three until the end of the turn. Lose 4 Honor. This Honor loss may not be changed in any way.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=", "Dark Oracle of Fire###holdings###sl###R###Shadowlands Retainer. Unique. Elemental Reaction: Bow the Oracle as one of your Personalities is entering a duel. Your opponent must play all focus cards face-up in this duel. Lose 4 Honor. This Honor loss may not be changed in any way.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=", "Dark Oracle of Water###holdings###sl###R###Shadowlands Retainer. Unique. Elemental Reaction: Bow the Oracle after Cavalry have been assigned in the battle phase. You may now assign any of your unassigned units to attack or defend any of the Defender's Provinces. Lose 7 Honor. This Honor loss may not be changed in any way.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=", "Earthworks###holdings###sl###C###Fortification. Units may not be assigned to attack or defend this Province during cavalry assignment phases. Units (including cavalry) may be assigned as normal during infantry assignment phases.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "The Festering Pit of Fu Leng###holdings###sl###R###Shadowlands. Unique. Reaction: Bow at any time to reduce the gold cost of any Shadowlands card by five until the end of the turn. Lose 2 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Gambling House###holdings###sl###C###When the Gambling House is brought into play, draw and discard a Fate Card. The focus value of the Fate Card you drew will be the gold production of the Gambling House for the remainder of the game.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=", "Geisha House###holdings###sl###C###Bow to produce 2 Gold. If Geisha Youse is owned by a Scorpion Clan player, it produces 3 Gold when bowed.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Kolat Oyabun###holdings###sl###U###Kolat Retainer. Limited: Bow to put a conspiracy token on ony Personality in play. Open: Bow the Oyabun to bow any Personality that has more conspiracy tokens than their Personal Honor.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=", "Pearl Bed###holdings###sl###C###Bow to produce 1 Gold. If the Pearl Bed is owned by a Naga player, it produces 2 Gold when bowed. Pearl Bed produces one extra gold when bowed for each Pearl Divers in play.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=", "Temple of Bishamon###holdings###sl###C###You must have at least 5 Honor to bring the Temple into play. Limited: Bow to gain 1 Honor. Battle: Bow the Temple to bow any Shadowlands card attacking one of your Provinces. You do not need to have a unit in the battle to perform this effect.###FORCE=###CHI=###HONORREQ=###GOLD=5###HONOR=###FOCUS=", "Ancient Spear of the Naga###items###sl###CL###Unique Weapon. May only be attached to a Naga Personality. This Personality gains +1F/+1C for each Naga Personality in play. Followers in this unit are immune to Fear.###FORCE=###CHI=###HONORREQ=###GOLD=###HONOR=###FOCUS=", "Broken Sword of the Scorpion###items###sl###CL###Unique Weapon. This sword can only be attached to a Scorpion Personality. All Scorpion Personalities in play gain +1F/+1C while the Broken Sword of the Scorpion is in play.###FORCE=+1###CHI=+1###HONORREQ=###GOLD=9###HONOR=###FOCUS=4", "Crystal Arrow###items###sl###C###Battle: Destroy the Crystal Arrow. If this card is attached to a Personality capable fo a Range Attack, bow the Personality to destroy and opposing Shadowlands card in the Battle. This action is considered a Ranged Attack.###FORCE=0###CHI=0###HONORREQ=###GOLD=1###HONOR=###FOCUS=2", "Han-kyu###items###sl###U###Weapon. The Han-Kyu may only be attached to a Ninja Personality. Battle: Bow this Personality for a Ranged 3 Attack. This Ranged Attack may target and destroy a Personality that has Followers attached.###FORCE=0###CHI=0###HONORREQ=###GOLD=5###HONOR=###FOCUS=3", "Jade Arrow###items###sl###U###Battle: Destroy the Jade Arrow. If this card is attached to a Personality capable fo a Range Attack, bow the Personality to destroy any opposing card in the battle. This action is considered a Ranged Attack.###FORCE=0###CHI=0###HONORREQ=###GOLD=10###HONOR=###FOCUS=4", "Jade Goblet###items###sl###U###If the Jade Goblet ever has 4 or more tokens on it, it is destroyed. Open: Destroy one token from any card you control. Place a Goblet token on the Jade Goblet.###FORCE=0###CHI=0###HONORREQ=###GOLD=5###HONOR=###FOCUS=2", "Nageteppo###items###sl###U###May only be attached to a Ninja Personality. Battle: Destroy Nageteppo to remove this unit from the battle, unbowed. Reaction: When this Personality is in a duel, instead of playing a focus card, destroy the Nageteppo. This Personality is removed from the duel and the duel has no effect. All focused cards are discarded without effect.###FORCE=0###CHI=0###HONORREQ=###GOLD=1###HONOR=###FOCUS=1", "Obsidian Mirror###items###sl###R###Limited: Bow this Personality. Choose a player and name a card. If they have a copy of that card in their Fate Hand, they must discard one. Lose 1 Honor.###FORCE=0###CHI=0###HONORREQ=###GOLD=10###HONOR=###FOCUS=3", "Porcelain Mask of Fu Leng###items###sl###R###Unique. Shadowlands. Lose 4 Honor. The Mask cannot be moved or transferred. This Personality gains Shadowlands, Battle: Fear 3, and a number of +1F/+1C Porcelain tokens equal to his Chi. During each of your events phases, remove one Porcelain token. The Mask is destroyed if it has no tokens. The Personality is destroyed if the Mask is destroyed.###FORCE=*###CHI=*###HONORREQ=###GOLD=8###HONOR=###FOCUS=2", "Terrible Standard of Fu Leng###items###sl###R###Shadowlands. Unique. Lose 5 Honor. The Standard gains a +1F for each opposing unit destroyed in the resolution phase of a battle. Limited: Once per game, destroy any Hida Sukune in play to give +4F to the Standard until the end of the turn. Battle: Fear 3.###FORCE=0###CHI=0###HONORREQ=###GOLD=7###HONOR=###FOCUS=4", "Tetsubo###items###sl###C###Weapon. As a challenger in a duel, this Personality has the first option to focus or strike. This Personality has a -1C penalty while in a duel.###FORCE=+1###CHI=*###HONORREQ=###GOLD=4###HONOR=###FOCUS=2", "The Obsidian Hand###items###sl###R###Unique. Lose 3 Honor. This Personality is immune to the effects of corruption tokens. Reaction: When entering a duel, this Personality gains a Chi bonus equal to the Personal Honor of the opponent until the end of the turn.###FORCE=+1###CHI=+1###HONORREQ=###GOLD=8###HONOR=###FOCUS=4", "Wakizashi###items###sl###C###Weapon. This Personality may have a second weapon attached. The Wakizashi may be attached to a Personality that already has one weapon.###FORCE=0###CHI=+1###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Warhorses###items###sl###C###While the Warhorses are attached, this Personality gains the trait: Cavalry.###FORCE=0###CHI=0###HONORREQ=###GOLD=2###HONOR=###FOCUS=3", "Ashlim###personalities###sl###U###Naga Shaman. Shugenja. Nonhuman. Limited: Bow Ashlim and another of your Personalities to remove the trait: Shadowlands for the target Personality.###FORCE=1###CHI=2###HONORREQ=0###GOLD=4###HONOR=1###FOCUS=", "Balash###personalities###sl###C###Naga Bushi. Nonhuman. Battle: Bow for a Ranged 3 Attack.###FORCE=1###CHI=3###HONORREQ=0###GOLD=4###HONOR=1###FOCUS=", "Bayushi Aramoro###personalities###sl###U###Scorpion Clan Samurai. Ninja. Limited: Bow to force the discard of a dynasty card from any one Province in play. Reaction: Bow to replace Bayushi Kachiko in a duel after it is accepted, but before either personality focuses or strikes.###FORCE=2###CHI=3###HONORREQ=-###GOLD=8###HONOR=1###FOCUS=", "Bayushi Goshiu###personalities###sl###U###Scorpion Clan Diplomat. Unique. Political Reaction: Bow after you have lost Family Honor. Target another player, who loses an equal amount of Family Honor.###FORCE=0###CHI=1###HONORREQ=-###GOLD=9###HONOR=1###FOCUS=", "Bayushi Hisa###personalities###sl###C###Scorpion Clan Samurai. This card is considered to be the same card as Hisa for the purposes of deck construction and play. Bayushi Hisa gets -1F while there are non-Scorpion Personalities in his army.###FORCE=2###CHI=3###HONORREQ=-###GOLD=4###HONOR=1###FOCUS=", "Bayushi Kyoto###personalities###sl###R###Scorpion Clan Saboteur. Unique. Limited: Bow to sabotage a Province. Turn the Dynasty card there face down. The Dynasty card in that Province is not turned face up on that player's next Event Phase.###FORCE=0###CHI=1###HONORREQ=-###GOLD=9###HONOR=0###FOCUS=", "Bayushi Tomaru###personalities###sl###C###Scorpion Clan Samurai. Reaction: In the resolution phase of a battle where Bayushi Tomaru is in the attacking army, discard the Dynasty card in the Province being attacked if Tomaru is not destroyed and the Province is not destroyed.###FORCE=3###CHI=2###HONORREQ=-###GOLD=7###HONOR=0###FOCUS=", "Bayushi Tomaru###personalities###sl###CL###Scorpion Clan Samurai. Reaction: In the resolution phase of a battle where Bayushi Tomaru is in the attacking army, discard the Dynasty card in the Province being attacked if Tomaru is not destroyed and the Province is not destroyed.###FORCE=3###CHI=2###HONORREQ=-###GOLD=7###HONOR=1###FOCUS=", "Dashmar###personalities###sl###R###Venerable Naga Lord. Nonhuman. Unique. Will not join Scorpion Clan. Limited: Bow the Naga Lord to win the game if you have forty points of honor or more and the Lord is honorable. Open: Bow the Naga Lord to force any player to discard the Imperial Favor without effect.###FORCE=0###CHI=2###HONORREQ=5###GOLD=8###HONOR=3###FOCUS=", "Doji Hoturi###personalities###sl###R###Crane Clan Champion. Samurai. Unique. Double Chi. Experienced. Will only join Crane Clan. Limited: Bow to challenge any Scorpion Personality to a duel, which must be accepted.###FORCE=4###CHI=6###HONORREQ=10###GOLD=14###HONOR=4###FOCUS=", "Goblin Shaman###personalities###sl###C###Unaligned Shadowlands. Shugenja. Nonhuman. Lose 2 Honor. Open: Bow the Shaman and discard a fate card. Select a number of goblin cards equal to the Focus Value of the discard. These goblins gain the Cavalry trait until the end of the turn.###FORCE=0###CHI=2###HONORREQ=-###GOLD=5###HONOR=0###FOCUS=", "Hida O-Ushi###personalities###sl###R###Crab Clan Bully. Samurai. Unique. Open: Bow to challenge any Personality to a duel who has a lower Force than O-Ushi. If refused, the challenged Personality is dishonored, and loses 1 Chi permanently.###FORCE=3###CHI=2###HONORREQ=-###GOLD=8###HONOR=1###FOCUS=", "Hiruma Kage###personalities###sl###U###Crab Clan Samurai. Kage gains +4C while dueling a Shadowlands Personality.###FORCE=2###CHI=2###HONORREQ=0###GOLD=5###HONOR=2###FOCUS=", "The Hooded Ronin###personalities###sl###R###Unaligned Samurai. Unique. Ashigaru. The Hooded Ronin enters play bowed. Limited: Bow to challenge any Samurai, or any Personality with the Shadowlands trait, to a duel. Shadowlands Personalities must accept. Samurai may refuse and be dishonored. Winner of this duel gains 4 Honor.###FORCE=1###CHI=5###HONORREQ=0###GOLD=11###HONOR=2###FOCUS=", "Ikoma Kaoku###personalities###sl###U###Lion Clan Historian. Reaction: Bow after a battle (as an Attacker, Defender, or ally) in which your side destroyed the opposing army or a Province. Each of your Personalities in this army gains +1F/+1C permanently.###FORCE=1###CHI=3###HONORREQ=5###GOLD=5###HONOR=2###FOCUS=", "Isawa Tadaka###personalities###sl###R###Phoenix Clan Master of Earth. Shugenja. Unique. Shadowlands. Experienced. Battle Elemental: Bow for a Ranged 6 Attack that may only target a Shadowlands card.###FORCE=1###CHI=4###HONORREQ=-###GOLD=8###HONOR=1###FOCUS=", "Isha###personalities###sl###C###Naga Hunter. Nonhuman. Battle: Bow for Ranged 3 Attack. Battle: Bow to destroy a terrain card in play for this battle.###FORCE=0###CHI=3###HONORREQ=0###GOLD=5###HONOR=2###FOCUS=", "Kakita Torikago###personalities###sl###C###Crane Clan Courtier. May remain bowed. Political Limited: Bow while you have the Imperial Favor. Select a bowed Personality. The target Personality may not straighten until after one of the following occurs: the courtier straightens or is destroyed, or you lose the Imperial Favor.###FORCE=0###CHI=1###HONORREQ=5###GOLD=6###HONOR=2###FOCUS=", "Kakita Yogoso###personalities###sl###U###Crane Clan Slanderer. Political Limited: Choose an opponent. Bow the slanderer. Draw and discard a fate card from the top of your deck. Both you and the selected opponent lose Honor equal to the Focus Value of teh discard. Your loss of honor cannot be prevented or redirected in any way.###FORCE=0###CHI=1###HONORREQ=0###GOLD=8###HONOR=1###FOCUS=", "Kitsu Motso###personalities###sl###R###Lion Clan Master Tactician. Tactician. Unique. Limited: Bow to put a Master token on Kitsu Motso. Battle: Bow Motso and discard a Master token to be able to perform two consecutive actions before the next player.###FORCE=2###CHI=4###HONORREQ=8###GOLD=6###HONOR=3###FOCUS=", "Kumo###personalities###sl###C###Unaligned Spider Spirit. Shadowlands Creature. Cavalry. Lose 3 Honor. Battle: Bow any one opposing Follower or Personality with a Force less than 2. This can be done once per battle.###FORCE=3###CHI=1###HONORREQ=-###GOLD=7###HONOR=0###FOCUS=", "The Laughing Monk###personalities###sl###C###Unaligned Monk. No Followers or armor. Limited: Bow to remove any one token from any Personality in play (with the consent of the Personality's controller).###FORCE=1###CHI=4###HONORREQ=5###GOLD=7###HONOR=1###FOCUS=", "Mamoru###personalities###sl###U###Unaligned Ninja Guard. Reaction: Bow to "intercept" and prevent any Ninja, Kolat, or Assassin action that targets you or one of your cards. If the intercepted action comes from a Personality in play, then the Guard has challenged that Personality to a duel that must be accepted. If Mamoru loses this duel, the original action is then resolved normally.###FORCE=0###CHI=4###HONORREQ=-###GOLD=6###HONOR=1###FOCUS=", "Mara###personalities###sl###U###Naga Bushi. Nonhuman. Open: Bow to add or remove a -2F Change token to Mara. If she has a Change token, she has the trait: Cavalry.###FORCE=4###CHI=2###HONORREQ=0###GOLD=9###HONOR=1###FOCUS=", "Matsu Chokoku###personalities###sl###C###Lion Clan Samurai. This unit is immune to Fear. Reaction: Bow Chokoku as a Fear effect is being generated against another unit in this army to prevent the Fear effect.###FORCE=3###CHI=2###HONORREQ=1###GOLD=6###HONOR=2###FOCUS=", "Mirumoto Hitomi###personalities###sl###U###Dragon Clan Samurai. Unique. Experienced. The Obsidian Hand can be attached to Hitomi without gold cost. Followers in this unit are immune to Fear.###FORCE=4###CHI=3###HONORREQ=3###GOLD=9###HONOR=1###FOCUS=", "Mirumoto Taki###personalities###sl###C###Dragon Clan Samurai. Taki may have two weapons attached.###FORCE=3###CHI=3###HONORREQ=3###GOLD=8###HONOR=2###FOCUS=", "Mountain Goblin###personalities###sl###C###Unaligned Shadowlands. Nonhuman. When this card is destroyed in the resolution plase of a battle or in a duel, return it to play from your discard pile, without cost, during your next end phase. All attached cards and tokens are destroyed normally.###FORCE=1###CHI=1###HONORREQ=-###GOLD=6###HONOR=0###FOCUS=", "Mountain Goblin###personalities###sl###CL###Unaligned Shadowlands. Nonhuman. When this card is destroyed in the resolution plase of a battle or in a duel, return it to play from your discard pile, without cost, during your next end phase. All attached cards and tokens are destroyed normally.###FORCE=1###CHI=1###HONORREQ=-###GOLD=6###HONOR=1###FOCUS=", "The Nameless One###personalities###sl###U###Phoenix Clan Shugenja. Unique. Gains +2C when dueling a Shadowlands Personality. Limited: Bow to challenge any Shadowlands Personality to a duel which cannot be refused.###FORCE=0###CHI=4###HONORREQ=-###GOLD=7###HONOR=4###FOCUS=", "Oni no Ogon###personalities###sl###R###Unaligned Shadowlands. Nonhuman. Lose 6 Honor. When Oni is brought into play, your Stronghold is bowed (if it is unbowed), and may not straighten or produce effects while this Oni is in play. In three turns, during your End Phase, this Oni is destroyed.###FORCE=5###CHI=2###HONORREQ=-###GOLD=0###HONOR=0###FOCUS=", "Oni no Ogon###personalities###sl###U###Unaligned Shadowlands. Nonhuman. Lose 5 Honor. No Items. Open: Pay 3 Gold to add 1F to this card until the end of the turn. Open: Bow to force an opponent to pay an amount of gold equal to this card's Force. If a complete payment is not possible, the target player must bow all gold-producing holdings.###FORCE=0###CHI=2###HONORREQ=-###GOLD=4###HONOR=0###FOCUS=", "Oni no Sanru###personalities###sl###U###Unaligned Shadowlands Creature. Lose 4 Honor. To bring Sanru into play, you must destroy any 4 tokens that are on your cards. Sanru has +1F for each token in the opposing army.###FORCE=2###CHI=3###HONORREQ=-###GOLD=7###HONOR=0###FOCUS=", "Otaku Kamoko###personalities###sl###U###Unicorn Clan Samurai. Unique. Cavalry. Experienced. Will only attach Cavalry followers. Followers being attached to her have their gold costs reduced by two. Kamoko gains +1F while attacking.###FORCE=4###CHI=3###HONORREQ=5###GOLD=9###HONOR=3###FOCUS=", "Otaku Kojiro###personalities###sl###R###Unicorn Clan Stable-Master. Unique. Open: Bow to straighten any Personality with the Cavalry trait.###FORCE=0###CHI=1###HONORREQ=0###GOLD=7###HONOR=1###FOCUS=", "Pennaggolan###personalities###sl###C###Shadowlands Creature. Cavalry. Limited: Bow to destroy any Small Farm in play and gain a +1F/+1C token. Battle: Fear 3.###FORCE=2###CHI=2###HONORREQ=-###GOLD=7###HONOR=0###FOCUS=", "Qamar###personalities###sl###R###Naga Champion. Unique. Nonhuman. Tactician. Will only join a Naga Clan player. This unit is immune to Fear. Open: Bow to straighten any Naga Personality in play.###FORCE=6###CHI=4###HONORREQ=0###GOLD=14###HONOR=3###FOCUS=", "Ratling Scavenger###personalities###sl###C###Unaligned Creature. Any item card being attached to the Scavenger has its gold cost reduced by two.###FORCE=0###CHI=1###HONORREQ=-###GOLD=3###HONOR=0###FOCUS=", "Ratling Thief###personalities###sl###U###Unaligned Creature. Limited: Bow to challenge any Personality with an item card attached to a duel that cannot be refused. Designate a target item if there is more than one. If the Thief wins the duel, attach the item to the Thief. The loser of this duel does not die. Ratling Thief has +3C for this action.###FORCE=1###CHI=1###HONORREQ=-###GOLD=7###HONOR=0###FOCUS=", "Seppun Baka###personalities###sl###P###Unaligned Sycophant. When bowed during a lobbying attempt, Baka is considered to have a Personal Honor of seven.###FORCE=0###CHI=1###HONORREQ=0###GOLD=4###HONOR=1###FOCUS=", "Shabura###personalities###sl###U###Naga Bushi. Nonhuman. Open: Bow to add or remove a -2F/+3C Change token on Shabura. She may not have more than one Change token.###FORCE=4###CHI=2###HONORREQ=0###GOLD=8###HONOR=1###FOCUS=", "Shagara###personalities###sl###C###Naga Bushi. Nonhuman. Battle: Bow for a Ranged 2 Attack.###FORCE=2###CHI=1###HONORREQ=0###GOLD=5###HONOR=1###FOCUS=", "Shiba Tetsu###personalities###sl###C###Phoenix Clan Samurai. Battle: Shiba Tetsu gains a Force bonus equal to the Chi of any one Shugenja in his army. This may be done once per battle.###FORCE=1###CHI=2###HONORREQ=4###GOLD=6###HONOR=3###FOCUS=", "Shinjo Tsuburo###personalities###sl###C###Unicorn Clan Samurai. Cavalry. Reaction: Bow Tsuburo to redirect to himself a Ranged Attack that was originally targetting another card in this arme. If the Ranged Attack is not strong enough to destroy him, it has no effect.###FORCE=2###CHI=2###HONORREQ=4###GOLD=6###HONOR=2###FOCUS=", "Shosuro Hametsu###personalities###sl###CL###Scorpion Clan Poison Master. Limited: Bow to give a Personality a Poison token if they do not have one. Lose 2 Honor. A Personality may destroy the Poison token as a reaction to entering a duel. When a strike is declared, the opposing Personality's Chi is reduced by 2 until the end of the turn.###FORCE=0###CHI=1###HONORREQ=-###GOLD=5###HONOR=0###FOCUS=", "Shosuro Taberu###personalities###sl###U###Scorpion Clan Manipulator. Political Reaction: Bow when a holding is bowed by another player in order to gain Honor. You gain the Honor instead.###FORCE=0###CHI=1###HONORREQ=-###GOLD=8###HONOR=0###FOCUS=", "Shosuro Tage###personalities###sl###R###Scorpion Clan Infiltrator. Unique. Open: This effect may only be taken during a Player's Action Phase. Target a Personality with a Chi of 3 or less controlled by the current player. This Personality must be assigned to attack an opposing Province this turn, if it is possible to do so when the Attack Phase occurs. Lose 2 Honor.###FORCE=0###CHI=1###HONORREQ=-###GOLD=7###HONOR=0###FOCUS=", "Soshi Bantaro###personalities###sl###C###Scorpion Clan Shugenja. Reaction: Bow to redirect any spell effect to himself for which he could be a legal target.###FORCE=1###CHI=3###HONORREQ=-###GOLD=5###HONOR=0###FOCUS=", "Soshi Bantaro###personalities###sl###CL###Scorpion Clan Shugenja. Reaction: Bow to redirect any spell effect to himself for which he could be a legal target.###FORCE=1###CHI=3###HONORREQ=-###GOLD=5###HONOR=1###FOCUS=", "Thunder Dragon###personalities###sl###R###Unaligned Shugenja. Creature. Cavalry. Unique. No Followers or items. Elemental Battle: Bow any one opposing Personality. This can be done once per battle.###FORCE=7###CHI=4###HONORREQ=12###GOLD=14###HONOR=4###FOCUS=", "Togashi Gaijutsu###personalities###sl###R###Dragon Clan Tattoo Artist. Unique. Reaction: Bow as one of your Dragon Clan Samurai is being brought into play at full gold cost. Instead of gaining the Personality's personal honor, draw and discard the top card of your Fate deck. The Samurai gains a permanent Force and Chi bonus equal to the Focus Value of the discard.###FORCE=0###CHI=2###HONORREQ=10###GOLD=10###HONOR=2###FOCUS=", "Yasuki Nokatsu###personalities###sl###C###Crab Clan Taskmaster. All Followers attached to the Taskmaster have a 1F bonus while they are attached.###FORCE=0###CHI=2###HONORREQ=-###GOLD=3###HONOR=1###FOCUS=", "Yuki No Onna###personalities###sl###C###Unaligned Snow Maiden. Nonhuman. Snow Maiden gains +1F/+1C for every Forest in play. Limited: Snow Maiden may bow to challenge any Shadowlands Personality in play to a duel. If the Personality's controller has any Forests in play, it must accept.###FORCE=1###CHI=2###HONORREQ=0###GOLD=5###HONOR=1###FOCUS=", "Blood of Midnight###spells###sl###C###Battle: Bow this Shugenja to give an attacking Personality with the Shadowlands trait a 4F bonus until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=2", "Contemplate the Void###spells###sl###C###Limited: Bow this Shugenja and destroy this spell. Discard your Fate Hand. Draw 4 Fate cards.###FORCE=###CHI=###HONORREQ=###GOLD=6###HONOR=###FOCUS=4", "Dark Divination###spells###sl###R###Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token. Open: Bow this Shugenja to look at the top 5 cards of any deck.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Evil Ward###spells###sl###U###Open: Bow this Shugenja to add +5 to the strength of a Province until the end of the turn. This bonus only applies while there is at least one Shadowlands card in the attacking army. This action may be done in a battle in which you have no units.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "The Fire from Within###spells###sl###U###Battle: Bow this Shugenja for two consecutive Ranged Attacks with a strength equal to his or her Chi. Battle: Bow this Shugenja for a Ranged Attack equal to twice his or her Chi.###FORCE=###CHI=###HONORREQ=###GOLD=5###HONOR=###FOCUS=3", "Force of Will###spells###sl###C###Open: Bow this Shugenja to switch the Personal Honor and Chi of any Personality in play until the end of the turn. If the target of this spell is not a Personality you control, this spell is destroyed after it is used.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=4", "Gust of Wind###spells###sl###U###Reaction: Bow this Shugenja in response to a Ranged Attack targeting a card in this army. Redirect the Ranged Attack to any other card in this battle that can be the target of a Ranged Attack, including cards in the opposing army. If the strength of the Ranged Attack is less than the force of the target, the Ranged Attack has no effect.###FORCE=###CHI=###HONORREQ=###GOLD=3###HONOR=###FOCUS=2", "Shapeshifting###spells###sl###R###Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token. Limited: Bow this Shugenja to switch two base values on one of your Personalities. The switch can be any two of: Force, Chi, and Personal Honor. This change is permanent.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=4", "Stale Wind###spells###sl###U###Limited: Bow this Shugenja. All Personalities in play with a Personal Honor of less than two gain the trait: Shadowlands until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Sympathetic Energies###spells###sl###C###Open: Move a token in play from any one Personality to any one other Personality that could legally take the token.###FORCE=###CHI=###HONORREQ=###GOLD=2###HONOR=###FOCUS=2", "Tomb of Jade###spells###sl###C###Limited: Bow this Shugenja and discard this card to destroy any Shadowlands card in play.###FORCE=###CHI=###HONORREQ=###GOLD=5###HONOR=###FOCUS=3", "Touch of Despair###spells###sl###R###Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token. Limited: Bow this Shugenja to give any Personality in play the trait: Shadowlands permanently.###FORCE=###CHI=###HONORREQ=###GOLD=4###HONOR=###FOCUS=3", "Touch of Fu Leng###spells###sl###R###Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token. Open: Bow this Shugenja to give any of your Personalities the ability Battle: Fear X, where X is the Chi of this Shugenja. This ability lasts until the end of the turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=4", "The Arrow Knows the Way###actions###fk###R###Reaction: Play when one of your Personalities with a Chi of 3 or higher is bowing to produce a Ranged Attack. This Ranged Attack may target a Personality with attached Followers.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Brash Hero###actions###fk###C###Open: This card must be played during an opponent's Action phase. Target a samurai dontrolled by the current player with a Chi of 2 or less. The target Personality must be assigned to a battle during the current player's Attack Phase if the Personality my legally do so.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Bribery###actions###fk###U###Battle: Bow one opposing Personality with Personal Honor less than two. Lose 2 Honor.###FORCE=###CHI=###HONORREQ=###GOLD=8###HONOR=###FOCUS=2", "Chasing the Wind###actions###fk###R###Reaction: Play this card when an infantry unit is being moved into battle where you have one or more units, all of which are Cavalry. The action that would have moved the infantry unit into this battle is cancelled and all effects of the action are negated.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "The Coward's Way###actions###fk###U###Reaction: Play when one of your Personalities is entering a duel. Select an unbowed Personality you control who joins the duel, and becomes dishonored. Lose 7 Honor. Add the Chi of the second Personality to the origineal during this duel. If you lose or tie, the second Personality suffers the same effects as the original Personality. Your opponent focuses first in this duel.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Crushing Attack###actions###fk###U###Battle: You may only play Crushing Attack if your army currently has more than twice as much total Force as the opposing army. The battle action phase ends (resolve any terrain, if applicable), and this battle is now resolved.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Delicate Calculations###actions###fk###C###Limited: You may declare attacks against two players this turn. Effects which move cards into or out of Provinces may move them to and from all the battles involved. The owner of a Province under attack is considered the Defender for each battle action phase. There is only one assignment phase for all Provinces involved.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Disharmony###actions###fk###C###Reaction: Play as a ritual is being performed. The ritual is cancelled and its effects are negated. All costs of the ritual (including bowing or destroying all of the Shugenja involved) are still paid.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Diversionary Tactics###actions###fk###C###Battle: Destroy a terrain card in play for this battle.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Enlightenment###actions###fk###C###Limited: Bow any monk Personality you control to retrieve one Elemental Ring from your discard and return it to your hand.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Family Loyalty###actions###fk###R###Limited: Target a Personality affiliated with your clan that is controlled by a player from a different clan. That player must give you control of the target Personality until the end of the turn. or the Personality is dishonored and the Player loses 7 Honor. This Personality may not attack its original controller this turn.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=3", "Fearful Populace###actions###fk###U###Battle: Until the end of this battle, all Shugenja have the ability Battle: Fear 4.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "The Final Breath###actions###fk###C###Reaction: Play when one of your Personalities is being destroyed in the Resolution Segment of a battle. Destroy an opposing Personality with a Chi less than the Chi of your Personality.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "The First Shout###actions###fk###C###You may have up to ten copies of this card in your deck. You may play this card face up as a Focus in a duel; your opponent must Focus again if able, and his Focus card is selected randomly from his Fate hand. Battle: Target Personality gets a 1F bonus.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Fu Leng's Steeds###actions###fk###U###Limited: Target card loses the Cavalry trait permanently.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=2", "Hazardous Ground###actions###fk###C###You may only play this card if you have a Samurai in this battle with a Chi of 4 or more. Battle Terrain: This terrain takes effect as soon as it is played. Beginning with your next opportunity to perform an action, whenever it is your turn to perform an action in this battle, you may perform two action instead of one.###FORCE=###CHI=###HONORREQ=###GOLD=0###HONOR=###FOCUS=1", "Higher Ground###actions###fk###C###Battle Terrain: This terrain takes effect as